On frame borers

Discussion in 'Announcements' started by sk89q, Apr 15, 2013.

Tags:
  1. gknova61

    gknova61 Farbes Lover

    Joined:
    Mar 17, 2012
    Messages:
    1,238
    Likes Received:
    350
    Try enabling the UUM recipes on for size. We wouldn't even need to quarry if UU was worth anything...
     
  2. sk89q

    sk89q Administrator
    Staff Member

    Joined:
    Dec 1, 2011
    Messages:
    2,490
    Likes Received:
    1,504
    Oh I do know frame borers do make a big impact, but there are other bits to this that are theoretical (chunk loaders, quarries, whatnot).

    A lot of people struggle getting enough UUM to make other intermediary items, so I imagine the number of people for which UUM would replace their regular mining activities would be a bit low.

    ---

    I might actually do a test run of disabling borers tonight.
     
  3. Opticnerve93

    Opticnerve93 Guest

    Uh its taken me a couple of weeks but I am at that point..
     
  4. glitch80

    glitch80 Active Member

    Joined:
    Mar 26, 2012
    Messages:
    345
    Likes Received:
    232
    The return on investment is almost instantaneous with bores. Even a small bore pays for itself in under an hour, and a large bore would do the same in a fraction of the time.
     
  5. gknova61

    gknova61 Farbes Lover

    Joined:
    Mar 17, 2012
    Messages:
    1,238
    Likes Received:
    350
    Pretty much everyone has UU these days, dude. Majority is the ones with max size frame quarries (yes, plural) that decimate land in search for bauxite to make more fusion reactors :p

    Take a look at who has the biggest bore/quarry. They probably have a fusion reactor and a matter fab with a load of UU. Sure, if you're just starting out, you won't be able to make items out of UU but then again, you probably don't have the resources to build an extravagent frame machine.

    tl;dr Think of it this way, the people who the UU recipes would affect probably have the hugest frame machines.

    Edit: Need a few examples? Try Optic, Neon, glitch, and buttons.

    Edit 2: If the above is still not enough to convince you, there's no reason to NOT enable it? Because it only affects a small amount of people isn't much of a reason to keep it disabled.
     
  6. glitch80

    glitch80 Active Member

    Joined:
    Mar 26, 2012
    Messages:
    345
    Likes Received:
    232
    They are probably the same players with the largest mining operations though.
     
    gknova61 likes this.
  7. sk89q

    sk89q Administrator
    Staff Member

    Joined:
    Dec 1, 2011
    Messages:
    2,490
    Likes Received:
    1,504
    You'd be kidding yourself if you think I wasn't very well aware that disabling UUM would make people have to quarry.
     
  8. gknova61

    gknova61 Farbes Lover

    Joined:
    Mar 17, 2012
    Messages:
    1,238
    Likes Received:
    350
    Seems like such a relevant point to make, bro. I don't read minds, I play Minecraft. Besides, has that been considered? Better to enable them since you're disabling quarries.

    If useless UU makes people quarry, wouldn't useful UU not make/reduce people quarry? You'd disable quarries and reduce the fuss about it.
     
    Opticnerve93 likes this.
  9. Opticnerve93

    Opticnerve93 Guest

    I am able to agree with Gk's point but not his disrespectful attitude.
     
    xXMadNessXx likes this.
  10. sk89q

    sk89q Administrator
    Staff Member

    Joined:
    Dec 1, 2011
    Messages:
    2,490
    Likes Received:
    1,504
    People still made frame borers back in Alice 1.2.5, and at that time, UUM was unrestricted, it was harder to do, and there was less of a need for it. Reduction isn't enough -- one frame borer is quite demanding already.

    I am willing to allow UUM for balance reasons, but performance benefits are pretty moot. Outright disabling frame borers is much more effective than trying to convince people to get materials via other ways.
     
  11. gknova61

    gknova61 Farbes Lover

    Joined:
    Mar 17, 2012
    Messages:
    1,238
    Likes Received:
    350
    Disrespectful? I'd refer you to everytime you'd chat with me in Minecraft. To make things even worse, I didn't need to even speak to you before you were like that.
    Why not do both? You'd reduce the need for quarries and at the sametime, reduce load on the server! But wait, I will take your post as convinced so I'm all done on that topic :D
     
    xCromyx likes this.
  12. sk89q

    sk89q Administrator
    Staff Member

    Joined:
    Dec 1, 2011
    Messages:
    2,490
    Likes Received:
    1,504
    Because BC3 quarries don't even register on server performance metrics (last I checked, especially on Alice 1.2.5). After frame borers, LogisticsPipes/Applied Energistics (particularly the latter now) win second place.

    Right now I actually don't plan on adjusting UUM recipes, unless GregTech has created undue pain once again.
     
  13. gknova61

    gknova61 Farbes Lover

    Joined:
    Mar 17, 2012
    Messages:
    1,238
    Likes Received:
    350
    No adjusting needed; just enable if you disable frames :p
     
  14. Kirazy

    Kirazy An idle texturer

    Joined:
    Apr 2, 2012
    Messages:
    612
    Likes Received:
    267
    This sounds more like an argument for enabling UUM recipies, rather than an argument for keeping them disabled...

    Just saying. I mean, if it's not going to be a route the average person chooses to travel to get resources, then why keep them disabled?
     
  15. glitch80

    glitch80 Active Member

    Joined:
    Mar 26, 2012
    Messages:
    345
    Likes Received:
    232
    Enabling all the UUM recipes might not have a huge effect. On the other hand, I don't see the harm in enabling some of the ore recipes. If players want to waste UUM on things like copper or tin would that cause problems?
     
  16. gknova61

    gknova61 Farbes Lover

    Joined:
    Mar 17, 2012
    Messages:
    1,238
    Likes Received:
    350
    Well, I need to say this or it'll be bugging me. With enabling the UU recipes, there comes the potential for automating the making more and more things like fusion reactors while all you need to do is sit your ass back in the chair and discover there are dots on your ceiling.
     
  17. Kirazy

    Kirazy An idle texturer

    Joined:
    Apr 2, 2012
    Messages:
    612
    Likes Received:
    267
    So?

    For some the enjoyment is in the creation of highly complex and elaborate fabrication machines. For others it's mining. For others it's crafting and making stuff by hand. And some people enjoy building large buildings, with elaborate details, to which all the infrastructure, assembly, and base components are simply a means to an end, and not the end itself.

    So what if things can be automated still further?
     
  18. gknova61

    gknova61 Farbes Lover

    Joined:
    Mar 17, 2012
    Messages:
    1,238
    Likes Received:
    350
    I just thought I'd point it out for balance. Sure, people like different things but the line needs to be drawn at OP.
     
    Opticnerve93 likes this.
  19. Opticnerve93

    Opticnerve93 Guest

    Everyon's definition of OP is different. Anyway's we're getting off topic.
     
  20. gknova61

    gknova61 Farbes Lover

    Joined:
    Mar 17, 2012
    Messages:
    1,238
    Likes Received:
    350
    Very true, and true. Back on topic, will there be anything we can do with our spare block breakers we'll have? Perhaps a backcraft recipe?
     
    Opticnerve93 likes this.