First Alice Digital Bank

Discussion in 'Alice (Minecraft)' started by buttonsinpjs, Apr 4, 2013.

  1. buttonsinpjs

    buttonsinpjs Active Member

    Joined:
    Jan 22, 2013
    Messages:
    267
    Likes Received:
    150
    This thread is for all things concerning fiat currency and digital banking on Alice.
    See the previous thread for the initial discussion.
    Central Database. Storage and retrieval of items via Interactive Sorter. The Database will handle all player accounts and transactions. It should be possible to retrieve reports from the database to determine the health of the economy. How these reports are generated and interpreted needs to be discussed.

    Quartz Ore can initially be converted into currency. We don't know what the exchange rate will be. Suggestions would be appreciated. Quartz Ore was chosen because it can only be obtained by players with silk touch. Several other ores were also considered by were either too rare or too common(iridium ore block and coal ore). We also talked about allowing multiple types of ore but then ran into the problem of exchanging iridium for quartz and the system would run out of quartz.

    Initially and for testing. There will be a limit on the total amount of generated currency. Eventually the limit will be removed or replaced with a soft cap based on the number of active accounts in the system. Glitch pointed out that players hoarding currency would not cause a problem as long as there are any players putting quartz into the system. This means there does not have to be a max cap on currency held by a player.

    Point of Sale Computers
    To be honest this part of the discussion went a little over my head and I also missed part of it. It seems there is a problem with securing the POS in a shop. I knew it would be a problem if the customer tried to be dishonest and hack the POS. But I hadn't considered that the shop owners might also try to cheat the system by sending false info to the Central Database. I had to afk right as Glitch and GK were talking about how to possibly secure the POS against this kind of hack.
    The first thread was what prompted me to start building The Bazaar. This was hugely successful. There are now 50 shops between six districts. Part of the original plan for the Bazaar was to include an item storage and retrieval system beneath each shop. This would be controlled by a computer and naturally the plan evolved into a banking system with fiat currency.

    To open this topic I would like to start with a few questions/problems that need to be solved before the Digital Bank can be deployed.
    1. What should is the exchange rate for Quartz Ore?
    2. What should the currency be called? (From the previous thread is was '$k')
    3. Due to security concerns how transparent should the bank be?
    4. How will oversight work? Reporting on economic health?
    Disclaimer: I have zero experience with real economies. Most of this I have read about online or learned from other people. If you have ideas I would really like to read them.

    @mods, I couldn't decide if this should go under Programming or Projects. If appropriate please move this topic.
     
  2. buttonsinpjs

    buttonsinpjs Active Member

    Joined:
    Jan 22, 2013
    Messages:
    267
    Likes Received:
    150
    (placeholder)

    What do you think about an exchange rate of 1 Quartz Ore to 100$k ?
     
  3. gknova61

    gknova61 Farbes Lover

    Joined:
    Mar 17, 2012
    Messages:
    1,238
    Likes Received:
    350
    Uhh, we already have a handle on how that'll work ;) But, good ideas nonetheless!

    On the topic of exchange rate of quartz --> $k, how 'bout something lower like 10-30$k so we don't undermine the value of the 1$k? We can always use cents too :)
    Players can determine trade rates as they see fit. We will however need a way to introduce the currency to players. So an inital amount of ~10$k and a trade of stuff you can't automate (like silk touch ores) --> $k should do the trick. This way, people with silk touch can put in and start buying stuff from people :)
     
  4. hsun324

    hsun324 Programmer, Gamer

    Joined:
    May 14, 2012
    Messages:
    362
    Likes Received:
    90
    Well, of course. All currency started out with backing. After the amount of currency needed in the system became too large for the backing, countries began to remove the backing, creating fiat currency. So initially the currency isn't fiat, until you remove all the quartz ore, etc from it.
     
  5. Opticnerve93

    Opticnerve93 Guest

    so quartz will be a buy in per say?
     
  6. gknova61

    gknova61 Farbes Lover

    Joined:
    Mar 17, 2012
    Messages:
    1,238
    Likes Received:
    350
    Among other things that can't be acquired with automation, like other silk-touched ores. Iridium ore block will probably be worth significantly more than quartz. This 'buy in' thou will be for people that have the ores/silk touch, and hopefully they'll go buy stuff with their new found wealth, and get the money circling around :)

    I'm trying to think of other things we can use to introduce the currency. Ideas? As stated before, they can't be made with automation (includes mining machines).
     
  7. Opticnerve93

    Opticnerve93 Guest

    well anything other then ores is too easily attainable..
     
  8. gknova61

    gknova61 Farbes Lover

    Joined:
    Mar 17, 2012
    Messages:
    1,238
    Likes Received:
    350
    Yeah, what I was thinking thou is that some cell(s) in Gregtech that's being overlooked...
     
  9. hsun324

    hsun324 Programmer, Gamer

    Joined:
    May 14, 2012
    Messages:
    362
    Likes Received:
    90
    There are cells in GregTech that can't be automated!?!?!?!
     
  10. gknova61

    gknova61 Farbes Lover

    Joined:
    Mar 17, 2012
    Messages:
    1,238
    Likes Received:
    350
    They are but for some cells, it's hard to get the materials to automate them and keep producing them at a constant rate. An example of what this would NOT be would is cells like tridiium :p

    These cells, if we find and end incorporate them will likely be worth significantly less than something like quartz.
     
  11. hsun324

    hsun324 Programmer, Gamer

    Joined:
    May 14, 2012
    Messages:
    362
    Likes Received:
    90
    Lets see, are you sure?
    • H, H-2, H-3, Ice: Self Explanatory
    • He, He-3: Glowstone
    • He-3: Endstone
    • Silicon: Gravel -> Flint
    • Carbon, Methane: Self Explanatory
    • Beryllium, Nitrogen, Potassium, Chloride: Ender Pearls
    • Calcium: Bone Meal
    • Silicon: Clay
    • Mercury: Quicksilver
    • Oil, Diesel, Sulfuric, Glycerol, Nitro-diesel: Oil
    • Biomass, Biodiesel: Plants
    • Seed Oil: Self Explanatory
    • The rest are combinations.
    • If you have a uranium source (like Radioactive Bees) then the nuclear cells are pieces of cake also.
     
  12. gknova61

    gknova61 Farbes Lover

    Joined:
    Mar 17, 2012
    Messages:
    1,238
    Likes Received:
    350
    Yes, I know what those are but there could be another one we could be overlooking. And like I said, even If we were to include one of those as an exchange, the value of it would be so low, few would bother.
     
  13. hsun324

    hsun324 Programmer, Gamer

    Joined:
    May 14, 2012
    Messages:
    362
    Likes Received:
    90
    I used the NEI tool to look up all GregTech cells. You also just justified anything as a viable currency injection. Anyways, make sure to select things whose production can't be scaled. (of which there are very few)
     
  14. gknova61

    gknova61 Farbes Lover

    Joined:
    Mar 17, 2012
    Messages:
    1,238
    Likes Received:
    350
    You never included alot of cells, excluding combinations. But, yeah that's what I'm asking for :p
    Ideas from everyone.
     
  15. Opticnerve93

    Opticnerve93 Guest

    Why not just give everyone a flat 10k when they join the system?
     
  16. buttonsinpjs

    buttonsinpjs Active Member

    Joined:
    Jan 22, 2013
    Messages:
    267
    Likes Received:
    150
    I think we talked about this on TS. By using multiple ore types for exchanging currency it becomes possible to exploit and bankrupt the system of certain type(s) of resource.

    @Optic: giving ppl credit when they create an account might be a good idea to inject currency. But I think 10k might be too much.

    Yay for disscussion!
     
    Shadow likes this.
  17. Opticnerve93

    Opticnerve93 Guest

    well I'm not sure what the value of a credit will be but yeah its an idea :3
     
  18. gknova61

    gknova61 Farbes Lover

    Joined:
    Mar 17, 2012
    Messages:
    1,238
    Likes Received:
    350
    We did, but it just needed to be writing :p

    Ideas for how you want to buy things using this system? I'm designing the user interface now and could use all the input I can get!
     
  19. Opticnerve93

    Opticnerve93 Guest

    Is this going to be with cc?
     
  20. seems like it will