LogiPipes is a significant problem

Discussion in 'Announcements' started by sk89q, Mar 2, 2013.

Tags:
  1. Pathaleon

    Pathaleon Forum & Server Administrator
    Staff Member

    Joined:
    Jul 3, 2012
    Messages:
    1,014
    Likes Received:
    670
    Also bear in mind that AE requires world gen for almost all crafting recipes unless we could add a replacement for quartz.
     
  2. Fractureskull

    Fractureskull The Expertest

    Joined:
    Feb 11, 2012
    Messages:
    66
    Likes Received:
    15
    I like the afk kicking idea, that could lighten the load for a lot of other things as well. People always seem to find a way to refute that idea.
    As for AE, I think it's a cool mod, just it's a little resource intensive for a system that I have already invested into with LogPipes. Also, it's power consumption seems a bit much compared to Log's "per exchange" power consumption.
     
  3. Pathaleon

    Pathaleon Forum & Server Administrator
    Staff Member

    Joined:
    Jul 3, 2012
    Messages:
    1,014
    Likes Received:
    670
    I'm sure that the AE mod conversion rates is configurable and I will look into stuff like that. If the event happens that logipipes are removed I am sure that the raw materials shall be refunded and you wont just lose all what you have invested in your systems.
     
  4. NolanSyKinsley

    NolanSyKinsley IRC lurker

    Joined:
    Nov 2, 2012
    Messages:
    497
    Likes Received:
    179
    Wow, looking at ME, it seems I would much rather have that then logipipes, most definitely!

    As for quartz, people may not like it due to having to dis assemble their machines, but a mining world reset could give access to quarts, or even the mining world as is could, if you go into unloaded/ungenerated chunks.
     
  5. gknova61

    gknova61 Farbes Lover

    Joined:
    Mar 17, 2012
    Messages:
    1,238
    Likes Received:
    350
    Bots aern't allowed.
     
  6. leo389

    leo389 Demon Ted/Watainiac

    Joined:
    Feb 12, 2013
    Messages:
    280
    Likes Received:
    70
    Well with frame borers, the reason most seem to like them is they only take the good blocks not like cobble or anything, but most griefers know that tons of dropped items cause a server to lag, maybe requiring frame bore players to pick up any of the crappy blocks could help cut down on the lag. It's one thing I never understood, why not use quarries, as you can control where crappy blocks go to, and they generally use up less CPU than a frame borer, they should be more encouraged in my opinion. As far as logipipes go, I do think there needs to be a better solution than them, it just seems like a lot of people are having problems with them, like them not doing what they're supposed to. With the AFK's however, there does need to be something done, having all of them on greatly reduces the tick rates for us all. I think maybe a good solution would be to watch those who go afk, someone who is afk, when kicked, if they return afk, you know they're a bot, and the admins could take proper action against said account. Or the other idea of maybe reducing the amount of CPU to an AFK player's chunks could be a viable solution, as it would certainly make less people go afk, or feel that that is a good way to keep chunks loaded. For chunk loaders however, has it ever been thought to try Immibis Dimensional Anchors mod? Since an owner can set the amount of chunks allowed to be loaded, you could set it to use 1x1 areas, or set the use of fuel, since it is a little more expensive to use fuel for them, it could be a good pay off, seeing as most people that have alot of systems to be loaded, generally have a lot more items.
     
  7. NolanSyKinsley

    NolanSyKinsley IRC lurker

    Joined:
    Nov 2, 2012
    Messages:
    497
    Likes Received:
    179
    I don't think there are any frame bores that just drop the crappy blocks, people know better. If you have a filter on the output chest to filter out the crappy blocks then most people (99%) send the unwanted output to an incinerator, or if it is piped to their base they void pipe that bad stuff. The reason I believe most people do this is it would cause FPS lag way before it got to be a CPU issue. Also to not incinerate, void pipe, store, or otherwise remove the bad stuff would basically amount to a deliberate act of malice against the server.

    As for chunk loaders, I have been on late at night and when it restarts and kicks all of the afk people, suddenly all the world anchors work, even with ~20 people on. If the logipipe issue is cleared up, I don't think there will be a big issue with world anchors, if people are not sitting afk all the time because they believe world anchors will not work over night.
     
  8. Kirazy

    Kirazy An idle texturer

    Joined:
    Apr 2, 2012
    Messages:
    612
    Likes Received:
    267
    AE looks very interesting...
     
    Fractureskull likes this.
  9. NolanSyKinsley

    NolanSyKinsley IRC lurker

    Joined:
    Nov 2, 2012
    Messages:
    497
    Likes Received:
    179
    From what I can tell AE can do a bunch of things in a better way then logi pipes, but what it cannot do I can easily do with redpower and when I do it with redpower it will be much less cpu intensive than logipipes currently are, not to mention I can turn it off when not in use, unlike logipipe suppliers which constantly sit there requesting, even when the connected inv is full.

    I, personally, am all for, 110% or more, the move to AE instead of logipipes, it just seems like a better system. Instead of having 50 auto crafting tables and logipipes I can have 1 multi block structure.

    Although the procurement of quartz may be an issue, if it means losing my logi pipe system and dismantling my frame quarry for a day or two, I have no issue with that, if it brings with it a 30-50% increase of server performance.
     
  10. sk89q

    sk89q Administrator
    Staff Member

    Joined:
    Dec 1, 2011
    Messages:
    2,490
    Likes Received:
    1,504
    I haven't used the AFK thing because cheating it is pretty easy when you have mods (and it's also pretty easy without mods), and because trying to fix the lag problems on a 1-by-1 basis (by identifying who is causing problems) is a losing battle. There are too many people and too many of them build CPU-expensive things (which I don't find anything particular wrong with -- people are just using the mods) for someone to manually track down and attempt to optimize each setup. Hell, even our base has been known to drop a few ticks of the server on its own (most likely due to Logistics Pipes), and you know, we don't really have time to even figure out what is wrong with everything.

    Frame borers are just more fun to make (arguably), and it looks cooler. Before a few updates ago, making a frame borer was an extreme chore, but now it's pretty easy to make (which is both good and bad!).

    I think our only choice is to add AE if it works out, and then phase out Logistics Pipes. Then something else can be done with frame borers.
     
    thtredstonegui likes this.
  11. hsun324

    hsun324 Programmer, Gamer

    Joined:
    May 14, 2012
    Messages:
    362
    Likes Received:
    90
    +1
    Adding AE would give us the ability to phase into a more active mod as it is being developed and refined.
     
  12. glitch80

    glitch80 Active Member

    Joined:
    Mar 26, 2012
    Messages:
    345
    Likes Received:
    232
    +1

    As much as I love logistics, AE looks like a much better mod. I have invested significantly in logistics though, so a buy back program would be nice. Maybe a temporary NPC shop in spawn for logistics items. The trades would not need to be exact, but it would be nice to get something for items like MK3 crafting pipes.

    Another option would be to add AE, but only disable supplier pipes and possibly MK3 extractor modules. All of the guys using logistics heavily, are going to transition to AE anyway once they see what they can do with it.
     
  13. Mudsong

    Mudsong Multiple Personality Disorder

    Joined:
    Feb 1, 2013
    Messages:
    8
    Likes Received:
    1
    I don't understand some of the conversation here based on my lack of experience. But the one quote that stood out for me was from hsun324, that being-

    "Another worthy solution is to get people to group up as opposed to having many dispersed bases using up a larger total amount of CPU"

    I like this suggestion as it also encourages community. I am trying to do this at my base, making it a hub for my friends to use.
    However, with sharing there are always issues. I have a hard enough time agreeing with myself let alone others half the time.
    Maybe there could be a reward system set up for a shared system/base?
    or, certain things are banned unless it is part of a shared system/base? <---difficult? impossible?
     
  14. gknova61

    gknova61 Farbes Lover

    Joined:
    Mar 17, 2012
    Messages:
    1,238
    Likes Received:
    350
    Well, thing is Mudsong - we were a group of 6 people easily using ~25% of the CPU (the most anyone has used afaik) in the first 2-3w of the server being up so I don't think grouping up will help.
     
  15. hsun324

    hsun324 Programmer, Gamer

    Joined:
    May 14, 2012
    Messages:
    362
    Likes Received:
    90
    Nah, It's just that you guys spend 150% of each day doing something.
     
  16. glitch80

    glitch80 Active Member

    Joined:
    Mar 26, 2012
    Messages:
    345
    Likes Received:
    232
    Our base used significant server resources just being chunk loaded. Part of the issue was GregTech misbehaving, but even a few supplier pipes connected to a large logistics system cause a lot of load, whether or not they are pulling items.

    The only good way to keep a large logistics system from causing heavy load is to disable sections of it with bc gates. Gates actually work really well, and can be configured to intelligently enable parts of a logistics system on demand. It's just not realistic to expect players to do anything complex with any intelligence.
     
  17. sk89q

    sk89q Administrator
    Staff Member

    Joined:
    Dec 1, 2011
    Messages:
    2,490
    Likes Received:
    1,504
    Grouping up is probably worse, because everyone has more resources to pool and more time to make more complex things :S
     
  18. Neonbeta

    Neonbeta Person who did stuff and things

    Joined:
    Mar 2, 2012
    Messages:
    2,603
    Likes Received:
    757
    Exactly. It was also one of the main reasons all of us split up to do our own thing.
     
  19. NolanSyKinsley

    NolanSyKinsley IRC lurker

    Joined:
    Nov 2, 2012
    Messages:
    497
    Likes Received:
    179
    I tried living with other people on old alice, it was a disaster >.<
     
  20. Neonbeta

    Neonbeta Person who did stuff and things

    Joined:
    Mar 2, 2012
    Messages:
    2,603
    Likes Received:
    757
    From my experiences, you can only work/live in a group when all of the people in it are in agreement and good friends.