Please, no BS about one system being better... With a broad understanding of the different piping networks you would know that each system has its niche. From what you have been saying, it would be an understatement to say that you don't know anything about RP2. EDIT: You should really stop undermining your own statements. First, you say that infinite loops are good for storage (which they are not) and then immediately after you concede to SK's denoucement of said. Make some sense around here, alright?
"High-volume loops with LogiPipes will drop the server's tick rate from 20 to 8 easily and several people have already done it on accident (via poor pipe design)." "but that just means RP2 pipes are even better, as long as you do it right it will NEVER loop" Both are true statements. RP2 pipes have plenty of very useful features (colors, consistent priorities, etc.) that LogiPipes does not have. You can ill-design a LogiPipes systems just as you can ill-design a RP2 pipe system, but both will without any problems if setup correctly. In fact, you're giving yourself a really hard time if you use ONLY LogiPipes or ONLY RP2 pipes. Overall, LogiPipes has given me a lot more trouble (from running the server's point of view) than RP2 pipes, but RP2 pipes are also not as easy to grasp and so less people build with them.
My impression of you not understanding RP2 came from your enthusiasm with LogiPipes allowing you to make "boilers that never run out!," which LogiPipes does not allow you to do any more easily than with RedPower2. Compared to BuildCraft though, LogiPipes does make it much much easier. It went off topic because you're basically asking everyone "what is the best way to put on sandals" when there is only one way to put on sandals. There is only one way to create a LogiPipes system, and that is to put the pipes on as many things as possible. It is simple mod, considerably simpler than IC2 (think nuclear reactors), RP2, etc. because it only has a small number of functional blocks which are all very single-purpose. That said, there is one thing in LogiPipes that does have a varying number of uses, which is the crafting pipe, because you could hook it up to a chest (and not a crafting table or a machine) and do Magical Things. Its limitations also become woefully apparent at this point, because you can only put one recipe per pipe.
...there is no crafting module. And apparently there never will be one, according to comments I read on the project indicating that the idea has been rejected several times. This is reason #14226 why LogiPipes is a pain.
well, might as well remove the thread if it is so pointless lock time? this is just becoming an argument with the same points over and over...
Hush, noob, I've already had a few new ideas as a direct results of comments people have made. SK's comment about a Crafting Pipe on chests, for example, and using RP2 and Logistics Pipes in combination, has revealed to me that I can have a crafting pipe process on multiple machines in parallel to speed up certain processes.
As real, I don't really know the pipes, but you should think as so with the logic system: Commonly used: And( Or( Xor( Not( Really few chances that this is in the logic pipes because of their use, but anyhow I post them: Ror( Rol( Lsh Rsh( If you get all that, and know how to "translate" it in-game, then you'll probably get with a nice setup for your Logic Pipes.
The problem is, Logistics pipes is not a logic system. It's a routing system. You can't make logical gates in a routing system without things like gates, which logistics pipes doesn't even have a real need to interface with. EDIT: Logistics is not the same as Logic. Just saying.
Erm no, because I though it was logic, so I though that I might help, but actually I was wrong. Sorry if you though I did that to look smart, because actually not, I reallly though to be helping when I posted.
They are "logistics", as in moving items around as opposed to "logical", as in making decisions. Easy mistake to make, even for a natural speaker.