Alice 1.4.6 third call

Discussion in 'Announcements' started by sk89q, Jan 10, 2013.

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  1. sk89q

    sk89q Administrator
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    In general news:
    • I do not believe Scanner Peripheral is updated, but I'd have to check again if I get a chance.
    • We may have the same chunk claiming we use on Alice at present.
    • 1.4.6 may be up tomorrow or on Monday.
     
  2. sk89q

    sk89q Administrator
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    I also don't know why you guys are making this into such a big argument. If I wasn't hoping in getting some useful specific feedback, I wouldn't have bothered posting the configuration and asking for input, but you're all acting as if it's completely final.
     
  3. Kirazy

    Kirazy An idle texturer

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    If Mystcraft is added with ages of any sort, Eternal Day ages may exist (or, even, Eternal Snow ages. God knows I want one...) and in those circumstances placing Solar Arrays in more favorable weather conditions and connecting to it with an IDSU, thereby maximizing your energy production, is a valid concern.

    Also, the IDSU is so considerably late game that I think fears of nether draining are overblown (Nevermind the number of chunk loaders required to drain the nether in any meaningful way. I should know, I drained it...). As for uses without Mystcraft, I can conceive of a scenario where an elaborate Nether base is constructed, but due to obstructed sky one would need to teleport power in (if using Solars. And as the King of Solars [self-proclaimed]...) to the Nether from a remote and open sky realm.

    As for more practical concerns, having multiple IDSU's allows you to connect to your power net regardless of where you are. You can have a main base with the main power generation, and multiple nodes or outposts, particularly in Spawn, for example, that connect to your main energy net and allow power to flow, without having to setup individual power plants (of whatever sort) at each one. You can have a centralized power system, with long-range remote distribution.

    Me and Tiffany had once discussed setting up "gas stations" of a sort for people to connect to. This was hindered as you'd either need to teleport Lapotron crystals around, or power each station individually. With an IDSU, alllllll of your power flows into one big pot, accessible from anywhere.

    On an unrelated note, I want to recommend one additional mod to your attention before you finalize and bring Alice up with the new version:

    Soul Shards. http://www.minecraftforum.net/topic...s-v126-and-recipe-remover-v11-updated-122013/

    You may have considered it (a search of the forum yielded no results), but in essence the mod allows you, over the course of much farming of mobs, to create your own spawners, which at Tier 5 are controllable with Redstone signals, allowing for the creation of more controlled (beyond just location) EXP farms and Drop farms. Combined with Mystcraft portals you can make a very cute, very concise mob farm.

    I personally feel that it brings the enchanting system into play with all the Industrial Mods, more so than any other, as people can finally get enough XP to make that system workable over any real duration.
     
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  4. sk89q

    sk89q Administrator
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    There will be Mystcraft, but we will likely pre-generate the ages ourselves because of its particularly system demanding nature. Alice and Vincent once had, long before Mystcraft existed, dynamic worlds like Mystcraft but the idea got entirely shelved due to the high load and the only thing that came out of it, as far as everyone is concerned, was the mining world.

    I will probably enable IDSU since people have easier ways to pump lava out of Nether already if they really wanted to. However, how exactly does the IDSU function when chunks aren't loaded?

    I saw Soul Shards previously but I've been iffy on it because Jon, Cran, and I actually moved about 5-7 mob spawners to our base back when RedPower frames just came out. We had a nice XP/drop generation factory right under our storage room, and it should still be there on current 1.2.5 Alice in fact. Granted, I know that using frames to accomplish this is not really an option for a number of people.
     
  5. Chenzy

    Chenzy Asian Farmer

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    LOOOOOL SK you soound like god XD

    anyways, with Mystcraft, are we still gonna have Mining world?
     
  6. Kirazy

    Kirazy An idle texturer

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    I'd think the IDSU would function somewhat like an Enderchest. You can pull energy out and put energy in, but if the power gens around one of your IDSU's aren't loaded, you won't be storing additional power.
     
  7. MichaelB

    MichaelB Icey.

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    Can anyone verify if Logistic's Pipes is being used or not? I saw it in sorting on one of the spreadsheets, but not on the mod list. I was hoping it was just put in a smaller category and not included in the list.
     
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  8. glitch80

    glitch80 Active Member

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    :(

    Gregtech adds a massive amount of content. The whole point is to make IC2 fun for those of us that have been playing for a long time now. There are a bunch of ways to generate energy, and different ways te refine and process materials. The new machines let players improve efficiency as they build infrastructure.

    Honestly, if your going to disable 50% of the modifications, a lot of the new content will not integrate very well, and it would probably be better to drop the mod altogether.

    Having played on a server for several weeks now, that has most of the Gregtech features/modifications enabled, I have to say, it's great, and I am going to have a lot of fun building up to fusion power in the weeks to come. Without gregtech I would have a chest full of UU and nothing left to do.
     
  9. xXMadNessXx

    xXMadNessXx Beware of the MadNess

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    We have more mods and want to make the game fun for everyone, not just Industrialcraft-Pros.
     
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  10. hsun324

    hsun324 Programmer, Gamer

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    I can relate to this... In the 7 months I had gone on the server I never made more than 4 stacks of UU. It just isn't fun for me to just go around mindlessly digging into the ground hoping for something precious to appear, and using GregTech adjusted mod recipes isn't going to help we with that... I have to say that my first goal on Alice wouldn't be to start generating 2 x 10^11 EU/t and to have a suit of quantum in an hour (never had it.) I can understand the interest in the addition of new content, but adjusting old content to make it require more resources to obtain just:
    1. Hinders progress of new (and old) players alike,
    2. Messes with the idea of early- and mid-game access to usable (and albeit useful) content,
    3. Prevents progress on projects involving heavy usage of resources due to the inaccessibility of tools that allow for the better use of said resources, and
    4. Shifts emphasis from usage of resources for the creative / development process towards the constant monopolizing collection of resources for the (eventual) use.
     
  11. Neonbeta

    Neonbeta Person who did stuff and things

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    Nope, you don't have more mods then the server glitch and I have been playing on for the past few weeks.
     
  12. xXMadNessXx

    xXMadNessXx Beware of the MadNess

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    We're still better, even if that's true.
     
  13. glitch80

    glitch80 Active Member

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    The recipes that effect other mods are entirely optional and it's up to the admins to choose which are used. The basic IC2 crafting recipes can be left as they are. There was quite a bit of discussion about that in another thread.

    Gregtech has two major goals; To re-balance IC2 and other effecting mods to make acquiring powerful items a bit more challenging, and add a lot of fun new content for players to explore. Making quantum armor will take a bit longer with gregtech default settings, but it's not rocket science. All of the new machines and features gregtech offers can be ignored by players who want to focus on other mods.

    What are you, five years old?

    We all want to see SKcraft update with a good mix of mods everyone will have fun with. There's no need to treat players with rudeness. We were asked to comment and voice are opinions in this thread.
     
  14. xXMadNessXx

    xXMadNessXx Beware of the MadNess

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    Was that really rude? Or did i say that your comments wouldn't count or your opinions right out disregarded? I don't think so.
     
  15. sk89q

    sk89q Administrator
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    GregTech can be tweaked as we go along and as requested, since a lot of the changes do not require world generation.
     
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  16. peetabread7416

    peetabread7416 New Member

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    Is it at all possible to have a Universal Electricity modpack added?
     
  17. Ali

    Ali SupaHam

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    They've said this before, and I'm going to say it. They won't use public modpacks, they only use ALICE, which is a pack of mods picked by the skcraft community, so I've seen.
     
  18. sk89q

    sk89q Administrator
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    I don't think that's what peeta is exactly asking -- I think he wants to add the mods that make up Universal Electricity, which is a mod itself that acts as an API.

    That said, it's a little past due for adding it at the moment. It will have to be considered in the future.

    I have nothing against public modpacks, but we'd end up customizing it a ton, and so the only thing the modpack would give us is multiple mods in one download (and thus we can avoid adf.ly) but that's not much and I don't know what changes they've made to the configuration still.
     
  19. Neonbeta

    Neonbeta Person who did stuff and things

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    I think he might have been talking about the UE modpack, since there's one in the FTB launcher.
    but meh, idk.
     
  20. GambitMonkey

    GambitMonkey Mr. Cantusemachinescorrectly

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    Pretty much like every single mod but I would've loved to see Aquaculture as it adds more stuff to do when you're bored. :p