Alice 1.4.6 discussion

Discussion in 'Announcements' started by sk89q, Jan 4, 2013.

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  1. Tonius

    Tonius 555 Eternal Server Error

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    All right. Let's see about this. I haven't been playing on Alice for half a year, because of various reasons (still 1.2.5, school, made an up to date modded private server with friends).

    - Furniture Mod: Would be nice, but would not really miss it if it were removed.
    - ExtraBees: Like above, would like it but can live without it (would provide a nice new challenge though)
    - ExtraBiomesXL: YES. It adds a TON of awesome new biomes. I've been using it on my private server too and my friends and me love it! :D
    - Gravitation Suite: Yes, if some things were nerfed/disabled. Like the Vajra, it instantly breaks blocks. The ultimate griefing tool.
    - Mo'Creatures: Don't know, have never really used it. Might be something nice and new.
    - Mystcraft: Would not recommend it. The extra dimensions are a huge burden on a server. The linkbooks are nice, but i've heard rumours about memory leaks.
    - Portal Gun: Is now VERY expensive (nether star!), and costs fuel too. Would be nice. Also the Faith Plates and Turrets are fun to use :)
    - Aquaculture: Never cared about that.
    - Better Farming: Was nice to get apples, but nah.
    - HarvestCraft: WAY too much world gen, also grass dropped way too much different seeds. Won't miss it.
    - HelperCrops: Not really sure what it does, but sounds nice. I do enjoy a bit of agriculture sometimes.
    - SeedManager: Sounds really useful for agriculture.
    - Equivalent Exchange 3: I think it is too early to decide about this, but it sounds like it's going to be a lot more balanced.
    - Thaumcraft 3: Fun, but not fun if you flux up everything (see what I did there?) near someone else's base.
    - Add. BC Obj.: Very useful if you really want to use pipes.
    - Add. Pipes: Same goes here.
    - Advanced Machines: Snyke7's version: Yes. AtomicStryker's version: No, those seemed to decrease my FPS a lot.
    - Advanced Power Management: Basically Charging Bench with a lot more usefulness and awesomeness included, so yes.
    - Factorization: Barrels and Wrath Lamps are very useful, but haven't looked into the rest a lot yet.
    - Forestry: Yes. I don't really think it is overpowered, it does seem a bit 'magic' but hey, BC is like that too. Also it is getting harder to get things as it updates. Also, bees and trees! Yay! A fun way to spend your time with.
    - Forestry Plugins: Doesn't really have a clear description.
    - Infinitubes: Sounds nice, but haven't used that yet. Also, still experimental.
    - MFFS: Maybe a bit OP? If you want to, you can restrict someone from getting into your base or lock them into a forcefield.
    - Thermal Expansion: Yes, please. It provides a way to store MJ and a way to transmit BC power a lot more effeciently. Also, liquiducts are way better than waterproof pipes. Portable Tanks are awesome too. The machines are also highly configurable.
    - TubeStuff: Yes, some very handy Stuff.
    - Power Converters: No. I suggest you replace that with Transformers, as it is now SMP.
    - ComputerCraft: Yes, if you nerf it, but not as bad as it is now :O
    - MiscPeripherals: Yes. Some very useful peripherals like the Bee Analyzer, which can help you automate a bee breeder :D
    - Wireless Redstone CBE: Useful, but no if people don't know how to use it. The limited amount of signals is bad on big servers.
    - GregTech: Haven't tried it yet. Sounds like a nice new challenge for IC2.

    Phew.
     
  2. DarkMaterias

    DarkMaterias Dark Materials

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    wat.
     
  3. jood580

    jood580 Brony

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    I cant spell. *cries*
     
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  4. zevos

    zevos icublock

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    How can you hate EE3... its not even done yet... it's supposed to be balanced with the other big mods out there now as well Also portable crafting tables are amazing
     
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  5. 1770749

    1770749 Insert name here.

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    Are you sure you have been playing EE3 and not EE2? EE3 is a lot more balanced.
     
  6. AzureNinja99

    AzureNinja99 Cupcake Lover

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    I really want the Paintball mod. :(
     
  7. thtredstonegui

    thtredstonegui Youtuber

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    At the moment, as far as I can tell, it simply adds a portable crafting table and some transmutation. Although I won't call that overpowered, the transmutation can be seen by some as a bit OP. Though I am not opposed to EE3 as yet as there isn't much implemented yet, what it may do in future could cause balancing issues and may warrant removal (not saying it will).
    Factorization adds a pocket crafting table also (though not as cool as EE3's). Just saying...
     
  8. Rabbidfan236

    Rabbidfan236 Member

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    If we can't have the Paintball mod, then can I suggest Balkon's Weapon Mod? I really want some sort of long range weapons mod to make it easier to defend your base.
     
  9. gknova61

    gknova61 Farbes Lover

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    Flan's Mods just got updated to 1.4.6 and in spite of the claims that it's unstable on SMP servers, I've found it to be manageable. There's significantly less lag than on the previous version for 1.2.5, and the most major bug (and one of the few I could find) is when you're traveling too fast on a plane and you go into a chunk that isn't loaded into memory, it just kicks you outta the plane and just forces you to relog. There are also many content packs for 1.4.6 that are user-made and are up to the quality of Flan's content packs IMO. It would be a fun mod to add for more than one play style and I'd challenge anyone to a dogfight! Also, it'd be nice to cruise down spawn in a ferrari at sunset :p

    Moving onto ComputerCraft, I can see why this mod would be in question of adding to the server with the turtles being a little overpowered. While it would be nice to have a programmable butler to do my bidding and maybe a turtle tree farm, I can see just as much potential for someone to write a simple grief program and bypass protections. But, that's no reason to remove the mod entirely. What harm can the computer do? Some of you may have heard tales of server crashes due to someone downloading popular virus's like DVX.1 or Sledgehammer but all of this has been fixed a very long time ago. Disabling the HTTP API isn't the way to go either as there are much more uses than just downloading a simple program. For example, I want to use it for data tracking, specifically resources and maybe publish them to a website where everyone else can see. There are also people who have made Twitter programs that can fetch tweets and mentions from Twitter accounts and display them on a screen for the entire server to view! I believe there was also one program to display the Olympics 2012 status in-game. There's just endless possibilities with the HTTP API enabled (I believe it was recent update that optimized the api to use less resources). But, if you're concerned about lag that comes from it, it's because many people make downloaders for their programs that make more HTTP requests than they should - the only URLs that should be disabled are URLs such as Pastebin, Dropbox, etc. (example of how to do that here) where people can download programs from. Do that and ~90% of traffic gone + you weed out all the noobs who were likely to download poorly coded programs, anyways.

    Forestry has way more uses than just farming and while Thaumcraft replaces that aspect of Forestry, it still doesn't replace crating (temporarily disabled until Sengir get's a better system), bee/tree breeding amongst other things. If you remove Forestry, there's barely anything that separates us from dare I say it, Te***t! Additionally, if I also noticed EnderStorage (needs no introduction) is still under pending addons. Maybe recheck to see if the server crashing bugs are still present? I can't imagine a modded server without it...
     
  10. sk89q

    sk89q Administrator
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    The last time I tried Balkon's Weapon Mod, it was really buggy and overall the weapons were not very unique. I'd have to test it out again.

    Turtles are not disabled because of either lag or performance reasons -- they are fairly cheap and can easily unbalance the game for others. Someone can easily use turtles for everything and start doing giveaways, meaning others get free stuff, meaning they have to spend less time making things, meaning they'd get bored with the game much quicker. Giveaways already happen, but turtles would quickly speed that process up. In addition, people also tend to not be considerate and may unleash the turtle on the world, making gaping holes and what not, with no ill intention -- it just doesn't occur to them until someone tells them, and adding more rules is not a feasible solution.

    I'm sure there are still crash problems with ComputerCraft, but they're ones I've come across myself, which not too many people come across as well, and so I am not too concerned with that. As for the HTTP API, the server also runs other web services and unauthorized access could cause blacklisting of my IP or rate limiting, which is not good.

    The only working feature you've listed of Forestry other than the mechanical automation are the bees, which is the only reason we've already discussed as to why we'd really want Forestry. The other reason is performance though, because whatever code that goes on in a Forestry machine is often far superior to what other users try to build with the other mods.

    To be honest, I find that you can replace the vast majority of industrial mods with just RedPower 2. RP2 materials are harder to come by though, and many find RP2 machines a little too complicated, but I find them grossly more elegant and so more capable (in general) if you know how to put the parts together. It's therefore not an option, plus the mods often add other things (oil, etc.).
     
  11. gknova61

    gknova61 Farbes Lover

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    I never said their disabled because of lag or performance, I thought they were disabled for the reason that they can grief someone's base and that with a little fuel, they can do almost anything a player can. I'm not asking that they be re-enabled but maybe just nerfed significantly? Like, disable their fueling so people can't move them, just turn them (you'd be surprised how much you can do with just a turning turtle). I could think of tens of things that would speed up giveaways with little effort, and people can make holes in the world with any type of quarry/filler without anyone teaching them right from wrong... I'm not going to even try to get turtles re-enabled at their fullest as it's a massive undertaking to convince you to do just that, I'm simply trying to find the go between that everyone can be happy about.

    This is why you'd blacklist certain popular/important URLs that ComputerCraft can't access (see example) so that players can't potentially get your server IP-banned or throttled on (just the ones that would be a major deal if it happened). Second solution would be the complete opposite of the first and that you'd whitelist select URLs so that you can approve of them first before players start using them (example of that here). Final thing I could think of is to limit the amount of HTTP requests per-computer or even globally that can go through in a certain time so you don't get the rate limit. I can do this without problems, but I won't unless you're genuinely interested in that (waste of time if you're not interested). A major part of ComputerCraft shouldn't be disabled because of a reason such as this. Our programming skills shall not meet a limit!!

    There's also the different ways of getting fuel for engines - It actually gives saplings and all that crap plant stuff a use IMO.

    I agree with you there, just that RP2 causes allot of lag (try building a melon farm with Forestry, then one only with RP2 with a reasonable timer and tell me which is laggier), especially with the special redstone circuit animations that you can't turn off, (I use ComputerCraft to prevent this and because of the customization) and the frame machines that cause some server lag. The only thing I find 'wrong' with RP2 is the lag you can easily cause with it and all the bugs that are still present in the release that we waited all this long to be fixed. This is probably the first RP2 release I've seen that has major bugs.

    And, no mention of Flan's Mod? :(
     
  12. KontrolKiteal

    KontrolKiteal New Member

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    I am going to say no to ThaumCraft 3 for a few reasons after trying it out as an admin for an FTB server. For starters there is a dupe bug for iron and other metals in it that I found. Also, the 'flux' in the mod is a good concept assuming it didn't modify global variables like rain, time, the amount of lightning, etc. It means that anyone can raise the flux to high levels and it will effect everyone else on the server. Plus, it causes HUGE amounts of lag and instability along with the potential to corrupt the map for unknown reasons. I vote no on ThaumCraft 3.

    Greg Tech balances the game alot in a way that makes it take longer to reach a point where a player is suddenly invincible. I vote yes to Greg Tech.

    Mystcraft is still heavily in development (seemingly). Even with 8GB of memory dedicated to a server of only 8 players, there was intolerable lag after about 60 worlds/ages being made in a frantic to get all the symbols needed to make our own worlds/ages. This was not an FTB server. The server was my friend's server who really liked the Myst series of games. There are also bugs in the code that make it so things like meteors won't render and will crash the game on impact with the ground in certain worlds/ages. I vote no to Mystcraft.

    ExtraBiomesXL is a good mod not only because it adds pretty scenery and new types of places to build, its because it also adds new blocks to build with. It doesn't add anything game breaking that I have found and makes the world looks nicer. I vote yes to ExtraBiomesXL

    tl;dr:

    Thaumcraft 3 has a dupe bug and makes you rude to your neighbors so I vote no.
    Greg Tech balances things pretty well so I vote yes.
    Mystcraft is buggy and laggy so I vote no.
    ExtraBiomesXL looks nice and doesn't alter the game too much so I vote yes.

    tl;dr for the even more lazy:

    No to Thaumcraft 3
    Yes to Greg Tech
    No to Mystcraft
    Yes to ExtraBiomesXL
     
  13. sk89q

    sk89q Administrator
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    Sorry, I meant grief or performance*

    lag = performance

    Nerfing means I have to edit code, which also means updates to Alice happen less frequently because I don't have time to do these edits all the time.

    There are plenty of things to make giveaways easier, but the point here is to not make everything impossible. It's to discourage people to do certain things and to encourage them to do other things. Writing a rule and figuring out how to get people to read and follow it is never as effective as designing gameplay around the rule, which is grossly easier.

    This is also something that we already discussed a few months ago (whitelisting and blacklisting and that the community already agreed with sometime between then and now.

    I have to test run that before I know anything about it.

    --

    On the topic of ComputerCraft (and also RedPower2), I plan on putting up a virtual FTP server that maps to ComputerCraft disks and computers, as well as RedPower2 disk images, so you will be able to upload and download .lua files and images as you need (with obviously only access to disks/computers that you have authorization to in-game). You'll be able to use any standard FTP client (i.e. FileZilla) with your favorite text editors (i.e. Notepad++, Sublime, etc.).
     
  14. KontrolKiteal

    KontrolKiteal New Member

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  15. zevos

    zevos icublock

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    The factorization crafting table take up a 3x3 of your inv space the cost to use that is higher than just having a crafting table to put down anywhere. Thus I don't see it getting used by me or by most people.
     
  16. zevos

    zevos icublock

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    Also what dose everyone have with Mystcraft? It dose't have as many lag problems as many people make it out to have.(unless you have the unstable age with metiors but that's one of few issues that can be controlled.) Just have a few ages everyone can access and link to for community use.
     
  17. krootlord

    krootlord A man walks in to a bar, ow...

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    i personally dont think ee should be added as it makes the game too easy. but it is still fun to play around with
     
  18. Chaeris

    Chaeris Active Member

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    EE overpowered ?
    Hmm....

    YES
     
  19. zevos

    zevos icublock

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    For the last time, the mod isn't even done yet!!! so how can you guys know if it makes it to easy?!?!!?
     
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  20. Chaeris

    Chaeris Active Member

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    zevos, the cre of EE is to provide machinas exchanging, for exemple, dirt, against stone, just that exchange is overpowered, useless, unless you use it for decoration purpose, but anyway overpowered!
    Then the other main aspect of the mod is to provide stuff, overpowered again, such as the flying ring, for the most well-known one!

    I don't think that in an update, the mod will change up to that point, people liking the mod are liking it like it is, so it won't change I think, maybe even more abused stuff gonna get add!