Great podcast guys. I'm looking forward to the next one. Could we do a quick run down of the mods to be included after the reset on the next podcast? I know there has been talk about some new additions, like GregTech, so any information would be great. I did want to make a suggestion regarding the spawn area reset idea. It's a good idea, but a blanket reset will likely cause most players to build just outside the border, with nothing much ever built inside. It might be better to let active players claim a plot inside the border, with the understanding that crappy builds can still be reset. I'd also like to suggest a teleporter, or rail station be added to the next spawn. That way groups can build their own towns away from spawn, but still have a way for other players visit conveniently.
Doesn't play past 2:10 for me. EDIT: Youtube is broken at the moment. We tried that before. It didn't work and then users that care not about the standards complained that we were bullying them.