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Windmills

Discussion in 'Suggest + Report Bugs + Get Help' started by xXMadNessXx, 22 April 2012.

  1. xXMadNessXx

    xXMadNessXx Beware of the MadNess

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    I built a windmill-"tower" pretty high in the air and everything was running VEEERY fast... but then it decreased over the time. I thought maybe it has something to do with wind, varying from day to day, but when i came up to them to destroy them, most of them were plain generators instead of windmills. I am 100% sure that i placed windmills (there were too much generators anyway, i couldn't be such a noob). I looked at them with lockblock, no block placement or destroying (they showed that i placed ID248, all of them).
    I will try to put them below 127 next time, maybe it has something to do with that. It sucks that i lost like 4 stacks of iron but **** it, mining will safe the day.
     
  2. Overloaderdave

    Overloaderdave the most n00bish person ever

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    they blew up, leaving just a generator
     
  3. xXMadNessXx

    xXMadNessXx Beware of the MadNess

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    Blew up? Oo How?
     
  4. Neonbeta

    Neonbeta Person who did stuff and things

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    I think there is a bug with windmills if they're placed above height level 128 or something but i can't remember it, are you sure you used a wrench when destroying them or did you destroy them with a normal pick/drill?
     
  5. xXMadNessXx

    xXMadNessXx Beware of the MadNess

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    I didn't destroy them, they were already generators when i looked at them. ID was still 248, though.
     
  6. Neonbeta

    Neonbeta Person who did stuff and things

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    Oh you didn't destroy them?, thats odd you sure it wasn't just a visual bug. Not regarding the windmills there is something with ids and using W/E so idk if someone id a W/E or not if they didn;t it must have been a very strange bug.
     
  7. thtredstonegui

    thtredstonegui Youtuber

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    Pretty Sure that Windmills are designed to be unreliable and occasionally 'explode'back into generators if put above a certain height (higher they are, the more power generated, but also more risky to 'explode').

    EDIT: "- If a wind mill produces more than 5 EU/t, it has a chance of breaking. If a wind mill's effective height is no more than 80, it cannot break." - IC2 Wiki
     
  8. Neonbeta

    Neonbeta Person who did stuff and things

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    Ahh that was the bug i was thinking about couldn't remember where i saw it though xD
     
  9. xXMadNessXx

    xXMadNessXx Beware of the MadNess

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    So not a bug, it's a feature. Would've been too easy... ****.
     
  10. Neonbeta

    Neonbeta Person who did stuff and things

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    o_O then what the **** and I thinking of?. . .