Update

Discussion in 'Alice (Minecraft)' started by Ronen, 26 May 2014.

  1. SomeEnderpenguin

    SomeEnderpenguin Not a Penguin

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    Well, at least we now know someone is innocent on this server.
     
  2. ianthenoob

    ianthenoob Active Member

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    One of the reasons i want gregtech is because it takes more time to reach endgame and it more satisfying to reach endgame with gt.
     
  3. sk89q

    sk89q Administrator
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    The problem is that GregTech on MC 1.4 was really great. It was the right balance.

    But the GregTech you get these days is a totally different beast. It's a lot more tedius, offering a supposedly more "realistic" experience if you want to mirror real life ore processing.

    Not to mention, GregTech is now quite resource intensive on both the client and server, so installing is like accepting a significant drop in your and everyone's performance.

    There's nothing like MC 1.4 GregTech either, which is the worst part. Most new mods only keep your attention for an hour or two. We've considered downright making our own "end game" mod, but that is a big undertaking.
     
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  4. LordXyroz

    LordXyroz *insert ridiculously long title here*

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    TE, MFR, AE(2?), Big Reactors, BC, Chisel, Extra Utilities, Forestry, OpenBlocks, Railcraft, Rotarycraft, Thaumcraft, Tcon, Useful food, Carpenter's Blocks, Microblocks. All mods that are nice to keep. Perhaps add Ars Magica?
     
  5. Brodolon

    Brodolon Edit post Abuser

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    I would really want ars magica but it is on the denied mod list because it could be a potential greifing tool. But i love the idea of creating your own spells and wish we had this mod. I think that most people are responsible enough on this server to not greif and besides I already found a few ways to greif anyways which im not going to say if there are untrustworthy people around
     
  6. MyrddinE

    MyrddinE Active Member

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    I think everyone is too focused on mods to fix the end-game, as if the server was single player. I think a better way to extend interest in the world is to bring back communal projects. OB is an example, but I think player towns are a better draw. When you can wander through and see what others have built or improved on a daily basis, it magnifies the value of every edifice. About 10 players have seen my base on Alice... had there been a spawn area to build in, I would not only have put more work into appearance, but that home would have been seen by hundreds of players.

    Nolan's mushroom town is a good example of this type of project. It's not to my taste, so I didn't choose to join him, but that kind of community is what we need more of.
     
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  7. wolfenstein19

    wolfenstein19 Active Member

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    I remember there beeing more ambiguity about that issue then everyone hopping the "We-Hate-Greg" Bandwagon.
    Mods choose how they handle exceptions in their code, and greg chose to rather not prevent the crash occuring when something fucked with his mod and recipes during loading (he had code in place before to prevent that, just giving a text message on login). This is about the same for alot of other mods too.

    If you thought Greg 1.6 went overboard, then 1.7 is downright mental. With LV MV HV IV EV Versions of every machine, now more expensive then ever, you don't make about 50 machines in your progress and are done, you make more like 200. Now also comes with even more possibilities to blow up your stuff and with an even less forgiving learning curve :3

    Oh and ofcourse, by default balance, it is assumed you can burden the server with several hundred machines to process for doing just about anything.

    In essence : Greg took the direction he went with 1.6 about 300% further.
     
  8. sk89q

    sk89q Administrator
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    Well, I don't like the idea of end game, but it is, for all intents and purposes, easier for me because I can blow off the server for a few months due to the cyclic nature of boredom with Minecraft. Not to mention that Minecraft is a time intensive game, and there are often months in the year where I can't really find time to get on the server at all.

    End game keeps people around, even if you could say that there's no real gameplay around it, but it's a win-win for everyone as there are more people online. The end game is essentially a "security" to make sure that people get as much enjoyment out of the game as possible, should there be nothing else.
     
  9. MyrddinE

    MyrddinE Active Member

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    A few players have bemoaned the loss of the Buildcraft filler.

    BC pipes are entirely obsoleted by other mods. Few people use BC gates. Almost nobody uses BC power generation. I never see anyone pumping BC oil. That's a lot of pointless crud just to keep one block that Pathoneus could hack back in without a ton of difficulty. This kind of insertion... 50 block types plus world generation changes just for ONE block people like... is exactly the cause of MC taking 2-5 minutes to load up.
     
  10. Siioh

    Siioh If you can read this, you're too far

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    In my opinion, we could get rid of Mariculture (too buggy) and RotaryCraft (a bit overpowered and laggy).
    On the other hand though, if we actually add more bees and addons, the "tedium" will most likely bring a more players since they will be worthwhile experimenting with. As of now, bees are rather useless :p


    EDIT:

    Although you might not see people pumping the oil, it proves very useful for making fuel, a supply to early game TE dynamos that I often see people using.
     
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  11. Brodolon

    Brodolon Edit post Abuser

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    is it allowed to pump in the nether for lava?
    that would be boss for a ultimate te setup.
    but on the other hand i feel that build craft could go do to disabled quarries and a bunch of other stuff but i also do enjoy the filler
     
  12. Thenrin

    Thenrin Gamer Geezer

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    If you made filler part of the SK special mod, then BC is about useless, ya
     
  13. Talons1337

    Talons1337 I am a build team

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    At the current moment I am considering making an endgame mod, should I continue on my endeavor or not?
     
  14. Brodolon

    Brodolon Edit post Abuser

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    I think you should and it would be a fresh mod to add to the server it would be awesome. The problem is what type of mod i don think you should do magic. To much like Thaumcraft and its hard to make a tech mod endgame. Maybe a boss sumonig mod where when you kill one boss and get a item to summon another? But what would be the prize? tools? Materials? Its hard to think of a good prize. But anyways i think the way you should summon them should be with technology like some machine that takes a ton of power and combines all these items into something like a spawn egg. Thats my idea (half way through thyping this i now realize that i typing like you already decided that you go with this idea) this is just a suggestion bu yu could do what ever you want i hope you will make a mod and am eager to play it. :)
     
  15. SomeEnderpenguin

    SomeEnderpenguin Not a Penguin

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    TTKami is extremely end game. It involves a ton of grinding and tedium.
     
  16. Talons1337

    Talons1337 I am a build team

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    Grinding and tedium is why GT was removed.
     
  17. SomeEnderpenguin

    SomeEnderpenguin Not a Penguin

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    However, unlike GT, it does not involve too much do this to make that if you wanna do this after doing that when you do this.
     
  18. Talons1337

    Talons1337 I am a build team

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    Original GT was not grindy.
     
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  19. xCromyx

    xCromyx Gamer With an Eye-patch

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    I cycle on MC I play for 3-8 months then I just can't play it anymore for awhile.

    IC2 I am glad that it was dropped from the Mindcrack Pack and expect others to follow suit. It has been in "experimental" builds for some time now, and the "new" features have a strong presence of Greg's influence to them. GregTech by itself would still be worth a play through, however the only new thing I've seen recently is potato on a stick.

    I wouldn't mind some pvp geared mods, maybe setup a special region command in WorldGuard so people can chose to opt in to pvp gameplay. However, that just makes more work for SK and we all know he'll "do it later".