Recent changes

Discussion in 'Announcements' started by sk89q, 20 April 2013.

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  1. sk89q

    sk89q Administrator
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    To summarize the recent changes:
    • Block breakers can no longer break stone or cobble. This means that frame borers are now broken, and you can't make a cobble generator with them (please use GregTech or Thermal Expansion for that task).
    • Chunk loaders and BC3 quarries should properly work again. Note that chunks would be unloaded if the server is restarted.
    • Advanced Jetpacks now negate fall damage in a manner similar to the other jetpacks.
    No client update is required.
     
  2. glitch80

    glitch80 Active Member

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    Has there been a change to Applied Energetics? My network has been very slow today and the access terminal updates very slowly now.
     
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  3. Tonius

    Tonius 555 Eternal Server Error

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    I can confirm this. So it wasn't just me...
     
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  4. Neonbeta

    Neonbeta Person who did stuff and things

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    Same here. When i could actually go to my base....
     
  5. glitch80

    glitch80 Active Member

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    Shadow. I was able to get to my base by walking there. I think loading the chunks one at a time helped with the network overload. I think that's what end of stream errors can indicate. I was testing a few logistics pipes. Removing them fixed the problem.
     
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  6. Neonbeta

    Neonbeta Person who did stuff and things

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    Well, i'll try to walk over there and see if anything happens. But there's nothing I can do about logipipes, I have 0 in my base.
     
  7. glitch80

    glitch80 Active Member

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    Neon reports that he was able to walk into his base, and things are working fine at his base again.
     
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  8. Fractureskull

    Fractureskull The Expertest

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    Also ths may have already been a problem but my adjustable electric engine was not outputting the correct amount of MJ, I had it set to 200MJ per tick, and was only loosing MJ to my quarry. Anyone else?

    Also, yes my AE system was slow as well.
     
  9. NolanSyKinsley

    NolanSyKinsley IRC lurker

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    umm fracture, quarries can accept that much but they will not use it. ~47 mj/t is the max they can actually use. Also adjustable engines need the adv wooden conductive pipe to put out that much power, it cannot go directly into the quarry or even power conduits.
     
  10. Fractureskull

    Fractureskull The Expertest

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    I am outputting 200 MJ/t just fine(not constantly) into conduits, so your saying since conduits cannot explode they are only transporting fraction of the MJ I am outputting?

    So the only way to transport that much power into my storage is to use hv cond. pipes and gold pipes. Just want someone to confirm this.

    Also, how would I stop my pipes from exploding when the cells fill up, and are there any ways to regulate the amount of power the quarry consumes?

    EDIT: Also I just realized this, tesseracts only transport 100 MJ, which is what my quarry is connected to, so the engine, if what you say is true, should be able to give the rest to the cells.
     
  11. NolanSyKinsley

    NolanSyKinsley IRC lurker

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    The adjustable engine is odd, if you put out more than about ~35 mj/t it HAS to be connected through an HV wooden conductive pipe, then through golden conductive pipes. If the distance is less than 7 blocks this is actually better than energy conduits. I have tested this and no matter what, even connected directly to an energy cell it will not put out all of the power, it barely puts out a fraction. This is because up to date the most powerful engine only put out 32 mj/t so everything is not coded to receive packets above this limit, the hv wooden pipe cuts down the packet size.

    I tested this by connecting an adjustable engine directly to a cell, then through conduits, and then through the HV wooden pipe and gold pipe. I then monitored the fill rate of the cell with the engine set at 50 and 100 mj/t. when it was connected directly it was barely a trickle, with the conduits it was marginally better, with the HV pipe it was much much faster.

    To keep your pipes from exploding use gates and pipe wire, it can tell when a cell is full and will cut off the engine, although I did have to do some tricky stuff even with the gates to keep them from blowing up when things were only drawing a small amount of power, I.E. Something drew 5 mj and the gate saw the cell was not full, engine turned on and gave 100 mj, 95 mj stuck in pipe, then cell was full and it happened again before the 95 mj could go into the cell so 180 mj in pipe and boom.

    The best way to limit the usage of a quarry is to have the tesseract put power into an energy cell then tell the cell to only put out so much power, or limit the power going into the tesseract, taking note of the 25% loss so you actually get the energy you want on the other side.