Mods under consideration

Discussion in 'Announcements' started by sk89q, 24 February 2014.

  1. sk89q

    sk89q Administrator
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    As an update, we are currently considering these mods (as in, they are on the table, but they are not necessarily going to make it into the modpack).

    Many of them will not make it due to:
    1. Game breaking bugs
    2. Balance problems
    3. Serious annoyance
    4. etc.
    If there is a mod that is not in the list that you would like us to consider, please suggest it. If there is a mod that you think we should really add that's in the list, please also make a post about that.

    So without further ado, here is the list (as of writing, 47% are still under consideration, and the verdict of 55% have been decided upon):
    1. Additional BuildCraft Objects
    2. Additional Pipes
    3. Advanced Genetics
    4. Advanced Machines
    5. Advanced Solar Panels
    6. AliceFixes
    7. Antique Atlas
    8. Applied Energistics
    9. Aquaculture
    10. Ars Magica
    11. Atomic Science
    12. Backpacks
    13. BattleTowers
    14. Better Farming
    15. BiblioCraft
    16. Big Reactors
    17. BigTrees
    18. Binne Mods
    19. Biomes O' Plenty
    20. Blood Magic
    21. BuildCraft
    22. Carpenter's Blocks
    23. CCLights2
    24. CCScanner
    25. ccSpeaker
    26. Charge Pads
    27. ChickenChunks
    28. Chisel
    29. Chocolate Quest
    30. Circuit Mod
    31. ComputerCraft
    32. CraftHeraldy
    33. CraftingSuite
    34. Crossbow Mod 2
    35. Custom NPCs
    36. Custom-Branding
    37. Custom-Codex
    38. DartCraft
    39. DartPatch
    40. Deadly World
    41. DecoCraft
    42. Defense
    43. Dimensional Doors
    44. Electric Magic Tools
    45. Ender IO
    46. Ender Storage
    47. Engineer's Toolbox
    48. EnhancedPortals
    49. Extra Utilities
    50. ExtraBiomesXL
    51. Farlanders
    52. Fiat Lux
    53. FlatSigns
    54. Forestry
    55. Galacticraft
    56. Galvanized
    57. Gany's Nether
    58. GasCraft
    59. GateCopy
    60. Gendustry
    61. Glenn's Gases
    62. Gopher's Peripherals
    63. Gravitation Suite
    64. Greg's Lighting
    65. GregTech
    66. Growthcraft
    67. Hardcore Ender Expansion
    68. HarvestCraft
    69. Held's Peripherals
    70. High Pressure Tanks
    71. Highlands
    72. Immibis's Peripherals
    73. IndustrialCraft2
    74. Infernal Mobs
    75. InfiniBows
    76. Iron Chests
    77. Item Scanner
    78. JABBA
    79. Jammy Furniture Mod
    80. Lantern mod
    81. Legendary Beasts
    82. Light Bridges
    83. Magic Bees
    84. Magical Crops
    85. MapWriter
    86. Mariculture
    87. Mekanism
    88. Metallurgy
    89. Mexican Mod
    90. MFFS (Calclavia's version)
    91. Minechem
    92. Minecraft Comes Alive
    93. MineFactory Reloaded
    94. MineTweaker
    95. MiscPeripherals
    96. Modular Furnace 2
    97. Mystcraft
    98. Natura
    99. Natural Absorption
    100. NBTEdit
    101. NEIAddons
    102. NetherX
    103. Nuclear Control
    104. ObsidianPlates
    105. OmniWrench
    106. OpenBlocks
    107. OpenPeripheral
    108. OptiLeaves
    109. Painter's Flower Pot
    110. Pathonius Inc. Toolkit
    111. Plugins for Forestry
    112. Portable Recharger
    113. Portal Gun
    114. Power Converters
    115. ProjectRed
    116. qCraft
    117. Railcraft
    118. ReactorCraft
    119. Red I/O
    120. Redstone Arsenal
    121. Remote IO
    122. Roguelike Dungeons
    123. RotaryCraft
    124. SecurityCraft
    125. Shipwrecks
    126. Simple Recycling
    127. SmallBoats
    128. Smart Moving
    129. Sorrowful Penguin
    130. Speech synth peripheral
    131. Steve's Carts
    132. Steve's Factory Manager
    133. Sticky Redstone
    134. Super Crafting Frame
    135. Switches
    136. Text Formatting
    137. Thaumcraft
    138. Thaumic Tinkerer
    139. Thaumic Tinkerer KAMI
    140. Thermal Expansion
    141. Tinkers' Construct
    142. Torch Lever
    143. Traincraft
    144. Translocator
    145. Treecapitator
    146. Truss Mod
    147. TubeStuff
    148. Twilight Forest
    149. Underground Biomes
    150. Unique Artifacts
    151. Universal Electricity
    152. UsefulFood
    153. Vein Miner
    154. Vending
    155. Voice Chat Mod
    156. Wireless Redstone
    157. Witchery
    158. XACT
    159. You Will Die
     
  2. Skynet1514

    Skynet1514 New Member

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    Rotary Craft, Chisel, Infernal Mobs, Hardcore Ender Expansion those would be AMAZING to have very much a must.

    If Atomic Science doesn't kill the server, go all in with UE and all the mods with it. Rotary Craft PLUS Atomic Science...Holy crap!
     
  3. sk89q

    sk89q Administrator
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    RotaryCraft has been having problems with the server we use, so I do not know what the verdict on that is. It may have been due to some other issue during testing though (intermittent system lag), which I hope to be the case.

    Someone still needs to look over Infernal Mobs and Hardcore Ender Expansion.

    As for Atomic Science, it was one of our most promising mods, and we tested it extensively, but apparently we found some massive bugs with it (i.e infinite energy). I'll have to see what we can do about that though.
     
  4. Skynet1514

    Skynet1514 New Member

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    Yes the hydrogen infinite water system is OP. On our server we Nerfed the power output of the hydrogen generator to compensate.

    But good look out SK. Hats off to the MPT let me know where to send the beer/redbull
     
  5. sk89q

    sk89q Administrator
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    No no. An actual bug like data being lost, therefore resetting the status of things.
     
  6. leo389

    leo389 Demon Ted/Watainiac

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    Would love to see thaumcraft, thaumic tinkerer stay, tinker's construct make a return, growthcraft, underground biomes, and some form of bees/adv. bees return. Aside from that, what I remember about dartcraft is that it does have some game balancing issues with it.
     
  7. Kirazy

    Kirazy An idle texturer

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    I thought we removed EnderIO for a reason... then again this isn't a final list. Eh. A number of these seem really bizarre. I like it. lol.
     
  8. assasin172

    assasin172 Member

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    What about powersuit hehe
     
  9. ianthenoob

    ianthenoob Active Member

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    I thought people were really annoyed with Harvestcraft because of the salt in 1.4?
     
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  10. ghostpotato

    ghostpotato The Crimson King

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    witchery looks sweet!!
     
  11. punk_and_goth

    punk_and_goth AFK a minimum of 23 hours, 59 minutes per day.

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    did not bother me had its own 64k drive
     
  12. norwil0

    norwil0 New Member

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    Sounds great, but i hope i can join someone this time, i got kinda bored since i was somewhat lonely last version of alice =)
     
  13. Tonius

    Tonius 555 Eternal Server Error

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    Oh, Pathonius Inc. Toolkit is in that list. You should really add that.

    Edit: pls
    [​IMG]
     
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  14. tommydrum

    tommydrum Meep!

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    so........ I'm guessing still no logistics pipes? (those seemed to look really nice & useful.
     
  15. NolanSyKinsley

    NolanSyKinsley IRC lurker

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    Of course I see TT/KAMI on that list, can go on for ages about it, but I shant.

    I really like the fact that carpenter's blocks is being considered, along with chisel, should make for some really nice builds.

    Harvestcraft! I used to love that mod, who cares about the salt, you already have to void a bunch of stuff if you are doing mass mining, so adding another to the list is not that bad. Plus I liked the zombie jerky.

    Galacticraft, ooh... Wonder how well that would work... Although I do like the turrets and stuff from it. Portal gun, love it!

    Umm.. translocators... aren't they kinda... buggy as hell?

    Tcon and treecapitator? if we have tcon isn't treecapitator redundant?

    Voice chat, definitely would like to see that.

    I also see a lot of plugin that I have not heard of, looks like you guys are trying some new directions, can't wait!

    Also glad to see you are putting 102% into considering mods =P
     
  16. leo389

    leo389 Demon Ted/Watainiac

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    Agreed, also they could disable salt gen and make it required to get it through water.
     
  17. NolanSyKinsley

    NolanSyKinsley IRC lurker

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    Logistics pipes are a server killer. IIRC AE was brought in as a replacement for LP. Also Project Red has some logistics pipe like items. They are in their infancy and not very well documented, but there are quite a few videos on the subject.
     
  18. TheMammoth

    TheMammoth New Member

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    I hope Biomes O' Plenty makes it :)
     
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  19. Yousei

    Yousei Go big or go home -LagIsland

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    MoreFoods/FoodPlus or such similar mods.
    Having a big farm is a nice sideproject and having better foods to sell at the bazaar would be rather nifty.
    I know food kind of gets redundant after a while, but it's a nice look to the environment surrounding a base f.ex, to have some farms. Specially if you're going for a rural or medieval look to your base.
     
  20. sk89q

    sk89q Administrator
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    I added Modular Powersuits to the list.

    EnderIO and Translocators are currently rejected. Translocators has a serious dupe bug that is not convenient to fix.. Logistics Pipes was extremely laggy on MC 1.4 and we don't know if that's still the case, but AE doesn't lag and that is somewhat equivalent.

    Carpenter's Blocks and Chisel, as well as Biomes o' Plenty, are in.

    I was told that Galacticraft is extremely buggy (as in world-breaking buggy) so we probably won't add that.


    UsefulFood provides quite a lot of food on its own, and if we provide Harvestcraft, we'd have a lot of food.

    Just look at all these foods: http://wiki.skcraft.com/usefulfood/apple-ice-cream
     
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