I have an idea, bassicly u would type or use an items. Then it will show u all your claimed chunks, chunks being loaded would show for example a red border intead of the normal one. The thing loading the chunk, would be glowing for white for example. If u want to go really far, white glow = only entities loaded, red border = loaded but not the whole chunk etc. Tough I more care about beeing able to see all my Claimed chunks, this can be handy to see other persons chunks more clear aswell, tough it might get abused.
If I had to guess. Your idea would need to be it's own mod and for it to work in tandem with a bukkit plugin, which IMHO won't work for shit. If you want to see your claimed chunks, do /bind owner and punch a few blocks, and /unbind to unbind the tool again.
Is a pain if ur chunks are not a Cuboid, but more like a random checker board. The showing all ur claims part shouldnt be (that) hard, tough I might (most likely) be wrong.
Yes you are wrong entirely. From what I have seen and what I know; You cannot have something shown graphically (that includes stuff that isn't blocks) with bukkit unless you unless you have a 3rd party API/client such as spout etc etc. Regardless, if I had to guess; You'd still need a client-side mod to get it to work right for some things, and I don't think sk or anyone would particularly want to do anything like that anyways.
If WECUI handled non-cuboid selections then we would already have a client-side mod we could use for this.
Well, last I remember, WECUI supported cylindrical and ellipsoidal regions, but I don't know if it still does in the version we have. Besides, it would still require some form of rewriting to get it to work with the claiming plugin anyways.
I think hsun meant 'non-cuboid' as in multiple cuboids making up one big selection. And AFAIK WorldEdit has an API, so the claiming plugin would be able to have WorldEdit select something for you. IF it supported non/multiple-cuboid selections.
No it can't, it's not that simple. As I said before (if you read the posts), you still need a client-side mod for the graphics and for it to tie into a bukkit pluginwhich isn't the easiest (unless the Bukkit API can do something on that grand of a scale) .