IMPORTANT - Incoming MekanismGenerators nerfs

Discussion in 'Announcements' started by Tonius, 13 April 2014.

  1. MyrddinE

    MyrddinE Active Member

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    I'm really not sure how the discussion of livestock is relevant, but I have absolutely no problem finding as many sheep, cows, pigs, and chickens as I want using a cheap jetpack and a glider. A bedrock sword is relatively easy to obtain and more than triples the feathers/leather/meat you get from slaying them.

    A reminder: the server has a mod that causes plain chicken eggs to sometimes Egg a mob... so capture 1 chicken (or just take a hopper, a chest, and some dirt with you into the wild), trap it on a hopper, and after an overnight of idling by the chicken go shopping for livestock with a stack of eggs.
     
  2. Talons1337

    Talons1337 I am a build team

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    I think it would be nice if we have more power generation capabilities, there is an enormous gap between early game gens and end game gens, and while big reactors do kind of bridge the gap, even the small ones are expensive, and a world full of reactors world get boring.
     
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  3. Tonius

    Tonius 555 Eternal Server Error

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    We are not trying to funnel people towards big reactors, it's just that those are just about the only generators that can be powerful enough without placing 2000 of them.

    I realize that there are not many other options, and that that can be quite boring. I suppose we'll have to look for more mods that add generators soon. No promises though, because mods in general don't really have a good middle ground of generators. That or I'm wrong and please correct me.

    Of course we're open to suggestions on that.
     
  4. LeiserGeist

    LeiserGeist Gamer, Software Developer

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    Well said.

    I'll keep an eye out. It really is a shame Gregtech turned... er... further into the dark side, it had a TON of generation options.
     
  5. LordXyroz

    LordXyroz *insert ridiculously long title here*

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    Reactorcraft? It needs rotarycraft :p
     
  6. SomeEnderpenguin

    SomeEnderpenguin Not a Penguin

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    Fixed. Now give me a cookie.
     
  7. LeiserGeist

    LeiserGeist Gamer, Software Developer

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    We have rotarycraft.. lol.
    Reactorcraft seems to be just like BigReactors, but with Reika's laggy rendering and Gregtech-esque multiblock systems
     
  8. suchtie

    suchtie #LinuxMasterRace

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    I'd be fine with having the option to take a cheaper kind of power gen and using several of them, as long as they're not too laggy. I'd just need to make it somewhat visually pleasing.

    As for wind turbines - we already have a server rule to not make ugly floating islands and at least try to make good-looking builds, so people should not have built these things anyway, be it for wind turbines or not. If they'd at least make them look good, like put some dirt around and below it to make it look like a natural, magical floating island, and also put some space between the turbines, then I believe nobody would say much about their aesthetics.

    The power they can produce for their material cost is a different matter and I agree they need to be nerfed, but I also think their output should fit their cost and the work of putting them in a high place.

    I completely agree. Most everyone is doing reactors right now and I am really not compelled to join them because I don't like nuclear power much. I'd rather be doing Railcraft steam boilers... although someone said they were nerfed as well, so I dunno if that is even viable.
     
  9. Tonius

    Tonius 555 Eternal Server Error

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    I'm not sure what happened to boilers.. All I can say is that we are not the ones that nerfed them. It was probably a change in Railcraft itself, and of course, we can't change it.

    Unless people are talking about charcoal farms, in which case, you might like the next update :3
     
  10. LordXyroz

    LordXyroz *insert ridiculously long title here*

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    Already have a charcoal farm, mainly for blast furnace so I can make steel easily, but they are damn fast! Think I have 11x11, using simple AE and an induction furnace = win
     
  11. MyrddinE

    MyrddinE Active Member

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    suchtie: Have you taken a look at BigReactor Turbines? You can pipe steam from boilers into a BR Turbine, and get some great efficiency. From my cursory research (no testing yet) Coal should create about 1M RF / coal using a boiler > BR Turbine setup... way higher that ther 200-300k RF/coal you normally get. Now, it's less than the 15M RF/yellorite you get with the same setup, but it's nothing to sneeze at, and you can autocraft charcoal.
     
  12. Talons1337

    Talons1337 I am a build team

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    Myrddin you God amongst men. I need more turbines now.
     
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  13. ZoomerX

    ZoomerX Sent to exile for no reason

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    REMINDER: These nerfs will happen with today's update!
     
  14. suchtie

    suchtie #LinuxMasterRace

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    Yeah, that's what I planned to do, mainly because I want some kind of set-and-forget power that can work indefinitely. With reactors I'd always need to gather yellorium. Glad to hear it's efficient enough to be a viable option! Charcoal is much less valuable than yellorium anyway since it's a renewable resource so naturally its power per item is less. Also, with a large tree farm I can get charcoal much faster than I could mine yellorite ore.
     
  15. LordRedstone

    LordRedstone Best Coder 2k15

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    You don't always have to look out for yellorium; if you set the reactor up correctly so its fuel usage == its waste output, you can use a cyanite reprocesor to make Blutonium Ingots which can be used as an alternate fuel source.
     
  16. LordXyroz

    LordXyroz *insert ridiculously long title here*

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    The problem is that you need 2 cyanite ingots per blutonium ingot so it will run out of fuel eventually, just takes a little longer. But it isn't hard to get alot of yellorium. Mining for 10 min and then use the OB extractor gives you plenty of yellorium, and now that chunkloaders are enables you don't need to worry to stand in your base all the time.
     
  17. Talons1337

    Talons1337 I am a build team

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    Ewww, rotarycraft

    Pls nerf

    Nerf mek but not rotary... What is this!?
     
  18. MyrddinE

    MyrddinE Active Member

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    Talons: Rotary did get a huge nerf, but not from the MPT... from the creator. Power generation is a crapton harder now. There is no reason to double-nerf it.
     
  19. Talons1337

    Talons1337 I am a build team

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    Ehhh... Good enough for me.