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Denied Sync Mod!

Discussion in 'Suggest + Report Bugs + Get Help' started by MidnightTNT1000, 31 December 2013.

?

Should the Sync mod be installed?

Poll closed 31 January 2014.
  1. Yes

    5 vote(s)
    38,5%
  2. No

    8 vote(s)
    61,5%
  1. MidnightTNT1000

    MidnightTNT1000 New Member

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    Sync Mod (by iChun)
    Usage
    • This mod provides clones, or as we like to call it, “shells”. These shells are basically a new individual, with their own inventory, experience level, and even gamemode.
    • However, what they lack, is a mind to control them. That’s where the player comes in. Each shell is biometrically tied to the player who’s sample is used to create it, and will allow the player to “sync” their mind to the other shell, essentially creating multiple player instances.
    • Place a shell constructor down and right click it to provide a sample (warning, this hurts!). The shell constructor cannot work without power, so put a treadmill down next to it and lure a Pig or a Wolf to the center of the treadmill to generate Piggawatts. A lead will help out out with this (you will get it back). The shell constructor will begin building a shell.
    • Once the shell is constructed, you need to place down a shell storage unit and supply redstone power to it. The indicator will switch to green and you can walk into the storage unit to activate it. You will see a radial menu pop up with the list of available shells and their positions. Select the shell in the constructor (labelled with the “Done” indicator) and watch as you are synced into the new shell.
    • Shell syncing works cross dimensional too! Get to the nether and back through a shell! However, you cannot enter or leave shells in The End due to…. technical difficulties.
    • By default, shells provide an “extra life” to the player. When the shell you are using dies, you will immediately resync to the nearest shell available. You can mark a preference shell by right clicking a storage unit with a bed, labelling it as a home storage unit. You can also name storage units with a name tag. This “extra life” feature works in Hardcore mode, so if you have an active backup shell you will not be forced to abandon a hardcore world, but instead resync to another shell.
    http://ichun.us/mods/sync/
     
  2. buttonsinpjs

    buttonsinpjs Active Member

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    That's pretty cool. It reminds me of jump clones from Eve Online. It looks like a fairly new mod and has some bugs which may prevent it from being added. I think it would be better if the recipes were harder(GregTech hard) and the energy requirements could be adjusted.

    I'm curious about use cases on Alice. When would you ever need to use a clone? Inventory is not preserved when you switch out of clones. Open PvP is not allowed, so there's hardly any risk when running around in the world. Even when you get killed normally, you still lose all your exp and items, how is this different? It seems like it's only useful when playing hardcore mode.
     
  3. Pathaleon

    Pathaleon Forum & Server Administrator
    Staff Member

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    Sounds pretty cool and somewhat similar to the experience on GTA V
     
    punk_and_goth likes this.
  4. glitch80

    glitch80 Active Member

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    Something has always been missing from SKCraft, but I could never put my finger on it. Now I know: Piggawatts.

    Accept this mod NOW.
     
    MidnightTNT1000 likes this.
  5. MidnightTNT1000

    MidnightTNT1000 New Member

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    FTB is using it, and I know FTB has a lot of bugs, but they have it, and it works. Unless you mean conflicts between mods?

    You could say, have a mining inventory, a machines inventory, all in different places, so you can have the correct items at the correct time.
     
  6. Smudgerox

    Smudgerox Active Member

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    We aren't FTB, and this mod has no use on Alice. It's a waste of loading time.