I have no idea. Usually we try a bunch of seeds, find a world with good characteristics, and find a theme that works well with the terrain. However, I have not been able to actually launch the modpack yet though. I made a suggestion that we find some seeds for ourselves a few weeks ago, but I'm not sure that anyone actually did. I'm fine with a wide variety of ideas: secret military base in the desert, underground swamp village, etc.
Quit lying to yourself sk. You browse seeds until you find one with endless ocean surrounding spawn <3 I know it's true. You know it's true. Just accept it!
I personally think we could do a lot with a twisted fairy tales theme Would look great in a swamp too. Perhaps the villains have taken over?
Time and commitment to a project. All the other mods have their own bases/projects they are working on. The 1.4 Bazaar was not region protected. I was maintaining it as player and only requested moderator assistance to remove trade-o-mats from abandoned shops. This was before I became a moderator.
It would be nice to have protection around each shop, so players don't build out beyond their plots. That would make it easier to clear abandoned shops. But as long as the shop blocks/signs lock to the player that place them worldedit protections aren't critical. We had some minor grief at the old bazaar, though as far as I can remember nothing time consuming to fix. An automated shop plot system would be cool, but I don't think it's worth the effort. Players can run the bazaar with occasional help from mods like buttons.
Yeah I know, but there was no reason why it couldn't be protected since we had WorldGuard. It would have likely been more work than fixing griefing though.
It will be done when it is done. Let's not bug SK about it. Even if the launcher were ready, the new IC2 is not in any condition for production. The new energy net is not done, so for example, any amount of EU can go though wires without explosions/damage. Nuclear reactors can also be run filled with nothing but fuel rods and not explode (generating massive amounts of energy). Those and other major bugs make a 1.6 reset unlikely in the short term.
This is a major problem right now and was a major problem in 1.5. Over the last two years, the IC2 crew seems to have gradually lost the ability or want to ever get a stable release of IC2 out. This makes for bugs in the modpack that are out of our hands, because there are still people who insist to play the same tech tree. Over. And over. Honestly, I think IC2 has been dying over the last year. Even if they are redoing big parts of it, if it keeps going on at this rate, I suspect IC2 will be dead either in 1.7 or shortly after. I think people should start thinking about moving on, really. /rant The only thing we can do at this point to prevent the nuclear reactor exploit from being used, is to disable them until they work properly, sadly.
That may all be true, but an industrial server without IC would be hard to imagine. IC2 itself is not a huge mod, but once you remove it the list of add-0n mods that would be lost with it is very long. If they can get the energy net into shape, most of the other issues, including nuclear power can be worked around.
Let's remove it, less potential for lag/bugs and we could add some other cool mods instead. Woop woop!
ue isnt a mod anymore its considered simply a core mod that others may implement, therefore would not suffice for a replacement.