Building a new Alice spawn

Discussion in 'Announcements' started by sk89q, 23 May 2013.

Tags:
  1. Rabbidfan236

    Rabbidfan236 Member

    Joined:
    28 August 2012
    Messages:
    76
    Likes Received:
    12
    Hmmm, interesting. I'm more of a mediocre builder, but I still think I'll practice and see.

    But we probably need to know if we're keeping RP2 or not, because of the microblocks.
     
  2. Pathaleon

    Pathaleon Forum & Server Administrator
    Staff Member

    Joined:
    3 July 2012
    Messages:
    1.014
    Likes Received:
    670
    RP2 or not we will have microblocks by Immbis which are infact much better. They allows any in game block to be cut and any wire type block with a proper api to be covered, it is very awesome!
     
    tonius11 and Shadow like this.
  3. Popsicle67

    Popsicle67 Active Member

    Joined:
    17 February 2012
    Messages:
    156
    Likes Received:
    44
    I think this might be a good place to post some ideas for the new spawn/ complaints about the old spawn.
    It was never really clear to me where things were in the spawn, perhaps making a flatter, grid-type street system a la New York would make it easier to navigate
    Also, it would be awesome if a train network type thing actually got built, instead of just started. It's not a particularly efficient method of getting around (gravity suite, anyone?), but I think it could look neat, both from the perspective of an onlooker and a rider. Perhaps a tour past some particularly neat builds? Or make a spur line that takes people to big pixel-art type signs with the server rules? A biome tour, perhaps?
     
  4. Popsicle67

    Popsicle67 Active Member

    Joined:
    17 February 2012
    Messages:
    156
    Likes Received:
    44
    Also microblocks are laggy as all get out, and I'd like to avoid laggy blocks in spawn, just because it tends to be very laggy in general (particularly lag island on the last Alice).
     
  5. sk89q

    sk89q Administrator
    Staff Member

    Joined:
    1 December 2011
    Messages:
    2.490
    Likes Received:
    1.504
    That's possible.


    From our experience with a grid city back then, people were just as confused.
     
    buttonsinpjs likes this.
  6. Popsicle67

    Popsicle67 Active Member

    Joined:
    17 February 2012
    Messages:
    156
    Likes Received:
    44
    True facts.
     
  7. Pathaleon

    Pathaleon Forum & Server Administrator
    Staff Member

    Joined:
    3 July 2012
    Messages:
    1.014
    Likes Received:
    670
    I definitely agree with the train network idea. Maybe we could build a grand station at the spawn and many links outward
     
    leo389 likes this.
  8. gknova61

    gknova61 Farbes Lover

    Joined:
    17 March 2012
    Messages:
    1.238
    Likes Received:
    350
    I'd say just keep it simple so it gets done and have it go the 4 compass directions then have it branch off.
     
  9. xCromyx

    xCromyx Gamer With an Eye-patch

    Joined:
    15 October 2012
    Messages:
    492
    Likes Received:
    178
    Why not pick a default size for the spawn say maybe 12 - 16 chunks and branch the districts in to 6-8 3-4 chunk branches respectively This way the spawn can gradually fade from urban to rural.
     
  10. Talons1337

    Talons1337 I am a build team

    Joined:
    21 December 2011
    Messages:
    491
    Likes Received:
    129
    [​IMG]
    Initial Asian Thingy
    [​IMG]
    5 minutes later...
     
  11. 0070071

    0070071 Too many arguments with Neon/Shad, or about GT.

    Joined:
    21 January 2012
    Messages:
    210
    Likes Received:
    14
    I know what might be a good idea, have spawn much more spread out, so if it does get laggy, it's much less (albeit over a wider area)... And the grid like system would be a good idea, if we still kept the 'map of spawn'
     
  12. Rabbidfan236

    Rabbidfan236 Member

    Joined:
    28 August 2012
    Messages:
    76
    Likes Received:
    12
    What about the asian theme? I vote boats.
     
  13. Rabbidfan236

    Rabbidfan236 Member

    Joined:
    28 August 2012
    Messages:
    76
    Likes Received:
    12
    Alright, I've been practicing in creative mode. What do you think?

    Big dragon head thing:
    [​IMG]

    Pond area with a fountain:
    [​IMG]

    Weird texture glitch I got while building this:
    [​IMG]

    Small bridge:
    [​IMG]

    Various thingies:
    [​IMG]

    Stereotypical Asian building:
    [​IMG]

    Sushi bar!:
    [​IMG]
     
  14. ghostpotato

    ghostpotato The Crimson King

    Joined:
    27 January 2013
    Messages:
    92
    Likes Received:
    6
    Ok I would be more than willing to help although I need to break the habit of too many microblocks
    I don't have any screen shots But I am building the GE at the bazaar.

    Edit: I would also be willing to help with techy stuff
    eg: train systems, piston door stuffs and so on
     
  15. Rabbidfan236

    Rabbidfan236 Member

    Joined:
    28 August 2012
    Messages:
    76
    Likes Received:
    12
    If what I've been told is true, we should still have Immbis microblocks after the remove of RP2...

    Although I don't know where to find them. Are they in the modpack yet?
     
  16. Neonbeta

    Neonbeta Person who did stuff and things

    Joined:
    2 March 2012
    Messages:
    2.603
    Likes Received:
    757
  17. ghostpotato

    ghostpotato The Crimson King

    Joined:
    27 January 2013
    Messages:
    92
    Likes Received:
    6
    Alright I kinda knew about Immibis but ty anyways. Why I want to use less microblocks is because I've been told they cause lag. I don't know if this is still an issue with Immibis though
     
  18. Neonbeta

    Neonbeta Person who did stuff and things

    Joined:
    2 March 2012
    Messages:
    2.603
    Likes Received:
    757
    I wouldn't think they would be. RP2 microblocks were poorly optimized. But someone would have to try them out to be sure.
     
  19. ghostpotato

    ghostpotato The Crimson King

    Joined:
    27 January 2013
    Messages:
    92
    Likes Received:
    6
    I think ill do that cause I'm very bored and have nothing to do.

    Edit: I installed Immibis microblocks and did some testing. I placed tons of micro blocks everywhere (way more than you would use when actually building) and only got a little lag and slightly glitchy hitboxes (similar to chests at times). Overall I think that building with them will not be a problem.
     
  20. Rabbidfan236

    Rabbidfan236 Member

    Joined:
    28 August 2012
    Messages:
    76
    Likes Received:
    12
    So yeah I guess my builds were so awesome you guys didn't even have anything to say.... speechless...

    Yeah that's it...