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Currently Denied Mods (WIP)

Discussion in 'Suggest + Report Bugs + Get Help' started by Pathaleon, May 19, 2013.

  1. Pathaleon

    Pathaleon Forum & Server Administrator
    Staff Member

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    Below is a list containing all of the mods currently denied from addition to the Alice 1.4 Modpack. Followed by the modification name shall be the reason for denial.

    Compact Windmills - Denied by sk89q
    Xycraft - Denied By sk89q
    Soul Shards - Denied by Pathaleon
    Modular Powersuits - Denied by Pyrocomando
     
    fxstriker likes this.
  2. Neonbeta

    Neonbeta Person who did stuff and things

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    Would the decision about not adding soul shards change in 1.5.1?, if we updated without rp2.
     
  3. Toma678

    Toma678 Member

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    Hopefully :3 although people would always overdo it and ruin it for everyone else :(
     
  4. Seweiwer

    Seweiwer Pet Dragon

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    Soul Shards could cause a good amount of lag, since it can get out of hand really fast and then we would have dozen of entities running around. I wouldn't recommend it to add. I haven't seen config options to control that, but maybe it got introduced with the 1.5 version of Soul Shards? (or there might be other ways to handle that, but I don't think it's worth the effort)
     
  5. Tonius

    Tonius 555 Eternal Server Error

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    With MineFactory Reloaded, you can move spawners, at the cost of a nether star and some gold and diamond. :3
    HINT HINT
     
  6. Michael

    Michael I'm Mdcouron1996 :)

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    This was a great idea to make this
     
  7. xCromyx

    xCromyx Gamer With an Eye-patch

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    I'd rather have soul shards Redpower method was cheaper.
     
  8. gknova61

    gknova61 Farbes Lover

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    Can XYCraft be taken a look at again? Namely the Fabricators and Multitanks? They add function like more autocrafting options and liquid storage.
     
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  9. hsun324

    hsun324 Programmer, Gamer

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    Don't forget the other blocks that add functions too! i.e. solid water, etc.
     
  10. gknova61

    gknova61 Farbes Lover

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    Yes! There is so much more in this mod now. Infact, I'd be fine if SK disabled the useless blocks that he considers to be ugly and just left the solid water :D
     
  11. Neonbeta

    Neonbeta Person who did stuff and things

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    A bunch of us already discussed xycraft with sk in TS. Unfortunately, it's not as easy as disabling the blocks, because most of them are used in the recipes for most deco-blocks and "functional" blocks.
     
  12. gknova61

    gknova61 Farbes Lover

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    Is it possible to block their placement?
     
  13. Neonbeta

    Neonbeta Person who did stuff and things

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    Oh there is. but it' might not be worth it, since there's no way for people to be happy about the blocks that are enabled. Because like me, people who most likely want to place/try most of the blocks.
     
  14. gknova61

    gknova61 Farbes Lover

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    It's better than having nothing at all. Perhaps this could be like Gregtech in the beginning of the server in that the mods/sk just need time grow a custom to XYCraft's textures then they can enable it?
     
  15. Neonbeta

    Neonbeta Person who did stuff and things

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    How can they grow accustomed to the textures if the blocks are disabled?
     
  16. fxstriker

    fxstriker Good Bye skcraft.

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    better add ars magica to the list; hopefully this could be re-added when less buggy *fingers crossed, also train craft :p
     
  17. Toma678

    Toma678 Member

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    I dont see why traincraft was removed, all it is , is a few gui's for railcraft as well as some textures ...?
     
  18. Neonbeta

    Neonbeta Person who did stuff and things

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    It causes a lot of crashes if you have any of it's blocks in your vicinity, and just generally people weren't using it.
     
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  19. Toma678

    Toma678 Member

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    Ah, i was planning on making a cool rail network with it , but hey ho :p
     
  20. glitch80

    glitch80 Active Member

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    With GregTech SK could use the rather massive config file, and slowly enable things as he chose. It does not look like XYCraft has anything like the configuration options GregTech does (few mods do), so it would take a lot more work to disable or negate large sections of the mod.