I didn't mean DDOS the Minecraft server itself. I ment the database computercraft computer will be more vulnerable to DDOS if I open-src. All someone needs to do is setup a rednet spammer to send the message the database computer takes a more 'in-depth' look into and valuable ticks we bearly have is taken up. So, when an actual client is trying to get access to the server, it'll just timeout because the database is busy dealing with spam.
I wasn't trying to say that there should be a hard limit. I was just saying that any constant injection of money into an economic system will cause inflation after a period of time and that having a hard limit will make it so that people will be more inclined to buy resources. The only issue I see with a limit is how it will be handled if someone sells something and goes over his/her limit through a sale.
I also wasn't talking about that too. I was just saying that because all CC instances are run from the same thread on the server that any time a message is sent to the server, it'll delay the sending of another message, however this can cause a problem where things cannot be unlocked.............. Scary stuff we getting into.
And we're definately not using coal, diamond, steel, etc. sorry. Only silk-touched ores if we are going to use ores. Like Dmoney said, the ones who have silk touch will be able to cashin and buy from other players who will hopefully buy from other players. We just don't want this to turn into another EE. Read my posts, dude. That money they make can be put either 'on hold' or we can incorporate taxes. The trading station for materials into $k can also be shutdown when a global limit goes over, so money just circles around.
Now we come to a crossroad. Do we use silk-touch ore as money or will the chart be thorough enough for material conversion? If we choose ores: We need to come up with denominations for each ore group If we choose the chart: The Chart, or "The Global Price", can be subject to change as values of items rise and fall. Some items will be worth nothing like cobble and dirt to name two, but thats a given. The take on Inflation: If we choose The Chart, there will be (arguably) no inflation since any material can be bought for another, this is just a conversion table. If we choose ores, almost everyone would have to have a shop since once the seller gets the ores he would have to use them to get his worth out of them. In my opinion, setting up an agreed upon conversion chart would be the best solution to the market price problems. Everything could be trading for anything, this would be a standard conversion chart for the Bazaar. (Trade-o-mats would work like this: ToM #1: 16 coal=1 Iron ingot ToM #1b: 1 Iron ingot=16 coal ToM #2: 2 Iron Ingots=1 Copper ToM #2b: 1 Copper=2 Iron Ingots Tom #3: 3 Iron Ingots=1 Steel Tom #3b: 1 Steel=3 Iron Ingots ToM #4: 4 Iron Ingots=1 Gold ToM #4b: 1 Gold=4 Iron Ingots ToM #5: 3 Gold=1 Diamond ToM #5b: 1 Diamond=3 Gold Etc.) Making everyone change to ores as currency may as well be using the in-game coin.
We already have the denominations for the silk touched ores. This chart you purposed is exactly what we're trying to avoid (an EE system), something where you can automate the making of these and inflate the market. You seem to be missing the point. Anything that is used for exchanging can't be made with automations and should he reasonably hard to get. All we need is a few people to exchange and start circulating money. Buttons really needs to update the OP with this information. I've had to repeat myself to everyone who came to this thread and started posting without reading any previous posts. If players want to sell things like cobble, iron, etc. that's cool they can come up with their own prices, and have fun but as far as our material exchange --> $k... We want players to set their own prices and drive the economy, we don't want to set it for them. Furthermore, some rich guy can easily inflate the market by just trading something like tin/iron.
The more I read the posts, I'm beginning to feel there needs to be a player who will play banker, sort of like Monopoly. That way someone can watch and control how much money is in the economy at a given time, and take steps to prevent inflation. I also still feel as the currency needs to be unobtainable by regular players, maybe only obtainable by the banker, because if you allow players to use ores or what not as currency, you easily allow people to hoard and devalue the currency on the market. By using things that are unobtainable by regular players, you force people to revitalize the economy by paying into the system, and prevent players to cheat the economy.
Yes, that's where some members of #BazaarManagers come in Buttons just needs to update the OP with an FAQ and more info
I like the quartz idea the most, and to whoever said the managers could steal from the system that happens to be against the rules of the server and there is no way the current managers would ever do that, I know all of them and trust them.
Oh you trust them good never mind the whole systems air tight now guys, and i never said steal ether technically it would be creating currency out of nothing for no work. i think its a major concern if someone did decides to make themselves super rich hell Evan cheating themselves tiny amounts of extra cash would cheat other people in the system working hard and bring instability into the system, not only that but there is also the security of the system itself a 3rd party may be able to mess with the system removing money from an account adding to an account scrambling everyone accounts clearing all the money from the system there's any number of things that could happen if someone where to gain access. there a lot that can go wrong i am not saying it can't work but i think a lot more thought needs to put in.
did you bother to read the 2nd part of my post my main concern is a 3rd party (someone else) gains access to the system and while yeah i agree i don't think they will abuse the system you cant rule it out as a possibly so safeguards should definitly be put into place, perhaps requiring 2 people with separate pass codes to make changes to the system.
The first level security that this system will have is physical master computer locking and segregation of server-client data.
Not really, I just look at them as walls of text with no proper grammar. Anyways, we'd obviously have something in place to protect against someone just giving themselves 1,000,000$k. Currently, I'm looking at encrypting the POS computer's 'hard drive' to prevent disk drives (really the only way of tampering with a computer) and rednet messages.
@The Chart That was a really simple list that I threw together in about 5 minutes as an example of what I would sell my resources for. It was not meant to be taken literally for exchanging of resources. GK said it best It was an example of what I would do in my shop. Other people can set their own prices to be more competitive with me. Or if my stock runs out because I'm selling at a low price someone could be selling for a higher price. Players would have to buy from the other guy at a higher price until I restocked. Although, I would probably raise my price because of the demand. @GK I think what Dmoney is talking about, is to not use the Digital Bank, just use a Standard for exchanging resources. It would be no different from what we are doing now with Trade-o-Mats. @Dmoney I understand that using The Chart might be simpler for some players and it helps reduce the barrier for entry into the market for new players. But it doesn't solve the problem of trying to buy and sell really expensive stuff. Sure, it might be a good idea to post it at the Bazaar as a guideline for new players. But people should should definitely be changing their prices based on their supply and demand for certain items. Also, how would you propose monitoring the price changes so The Chart can be updated? @fxstriker & security challenges Yes, you are basically trusting the #Bazaarmanagers group with your resources. If you don't trust us, then don't use the system. In fact if you think you can do better, make your own system and provide some friendly competition. As for the security holes with CC and rednet. I think those are issues with the mod itself and if we find out that someone is abusing them we treat it like a regular griefing incident. Gather evidence(logs and screenshots) and submit it to the moderation team to be dealt with(banz). It sounds to me that these problems with CC and rednet being hacked is a server wide issue and can affect anyone not just the Bazaar. @FAQ I'm not really sure what to put there. I think I'll do some kind of summary. I think a FAQ would be too final and we haven't really decided on anything yet.
The only 'security hole' with CC is that using a floppy to boot from bypasses any startup file you have (also someone with FTP access to the server can mess stuff up). This can be 'patched' by just encrypting the files, which I have a handle on. Only problem is that once it's encrypted, no file can be changed or else it'll need to be re-encrypted which takes awhile so everything just needs to be handled on the server. As for rednet, as long as the old API of rednet is used, everything should be fine.
The restriction would exist as Quartz Ore exchange. It's makes an ideal resource because it is uncommon and can only be acquired with a silk touch tool. Both of these attributes are good for limiting inflation. It can't be automatically harvested by quarries or tunnel bores. And players need to spend time looking for it . I do see merit in The Chart. Is it fair to call it a commodity exchange? It could be a system on it's own, separate from the Digital Bank that doesn't use currency. It would be interesting to run both systems and see which is more popular. Is there a way to keep the commodity exchange stocked with each resource? Or would players keep their own stock and set prices themselves following The Chart?