I agree with this build but mystcraft... I NEEDS IT PLSSSS Also if were using gregtech what aspect of it are we useing? it adds a bunch of new things and balance and a lot of it can be manipulated. ps y u no grav suit D:
To be fair, they have a configurable fuel cost, and with tweaks to the computer recipe, they can be somewhat balanced. Not to say they are totally balanced, but they are better than they used to be.
Omnitools - a mod that adds a Forge Lexiconn that let's you transmutate one type of ore dictionary item to another (i.e. converting thermal expansion copper to IC2 copper - the Lexiconn cannot be automated). It also adds the Omniwrench - an all in one wrench (Buildcraft, IC2, etc.). I'd also like to suggest 2 other decorative mods (aka mods that I won't feel strongly about if their not added). Those mods being BackTools, which displays the last tool you had selected on your back and HDSAC (by the guy who made PluginsForForestry), which makes it possible for skins, and capes to be up to 1024x512 on your Minecraft character.
I'd still like to suggest EnderStorage, if you aren't too against it. I must also agree with Popsicle67; turtles are much easier to balance now and would be a nice addition to Alice.
By your logic, Rei's Minimap, Optifine, and Invtweaks should be removed as it's completely client-side and we can just add it ourselves...
Anyways, is right, we need to be able "ban" Thaumcraft at certain places or else the wisps or wasp or what ever will attack the newbies and give them a hardtime
Honestly, wisps are not *that* difficult to deal with. If we ban them somewhere, we might cause all kinds of balance issues of itself. Just not having people do things in the spawn period would be a better choice. No house=no Thaumcraft equipment=no flux=no wisps.
Hmmm, just saw this: http://www.minecraftforum.net/topic/546192-146v440secretroomsmodsmpforge-hide-your-diamonds-forever/ The perfect mod for hiding stuff. I guess it kinda adds a little more to our architecture Gotta hide diamondsssss from creeperssssss
About Ballance If we will have Compact Solars [ Yupili ^^]I sudest block out HV sollar couse players are able to build 1-2 of this from start within 24h.... and then attach it to mass fabricator and create another hv just ffrom UUM. If hv whould be blocked, it will make farming energy not so easy as it will take 8 times more place to get same energy as with hv array . About Missing mods I sugest to install transformers mod http://forum.industrial-craft.net/index.php?page=Thread&threadID=5789 to easy manipulate energy flow from Ic2 <> BC3
Since i was the one to suggest removing advanced solars for compact solars, the reason i did was because of the gregtech modification to solars panels which make it at least 3 times harder to get 1 basic solar panel, let alone a HV solar. So there is no reason to disable any of the solars.
Why is Factorization disabled? I think it's a great mod. It adds some great stuff like barrels, wrathlamps (witch are not necesary because we have floodlights, but they are a great alternative), craftpackets,... Doens't add all that much but it does some things pretty nice and different I think it should be added. There are a lot of people that know it's a awesome mod. And if u don't like it just leave it. And why is Enderstorage a 'Defer', Enderstorage removes normal enderchest recipe (or competely remove them, don't remember) so if people start using the normal ones and we add it to the pack, people might lose some stuff. It also adds a way to make the chests private as well so... don't know why we want to wait. Anyways the rest of the list looks pretty good! Sk, Gregtech makes UUM generation way harder. They are great as a late-game item to use