Hey guys and gals, it's been a while but I thought I'd post something that struck m yesterday. I posit that: There is no point to structures other than decoration in Minecraft. Historically structures were created so taht humans had shelter from the elements; minecraft guy never gets tired, or cold or wet. So he never really need to go inside except to sleep to avoid night time. This means that the only real purpose of structures is to place a bed and a door for access. What I think would be an interesting update is technical processes that could only be accomplished indoors. Steel tool or computers would be damaged by sand and moisture. Wooden objects might dry out or rot if unprotected. Stone would likely be unaffected by most forces, but it's not like there's a lot of advanced tools using stone. By adjusting ho machines or tools work, structures would have to be constructed with interiors that were designed to accommodate those items. It wouldn't eliminate creatiev structures, just make other structures more realistic. It would also be interesting if minecraft guy got too cold or too hot if wearing the wrong clothing in the wrong environment, but that's a whole other conversation.
Mmkay, so basically what your saying is that minecraft isn't real enough in terms of real life comparison. Well i'm sorry to say that minecraft is a video game, its not supposed to be have stuff like wood drying out or rotting if unprotected or "steel tool or computers" (not sure if your pointing to mods or not) could be damaged by moisture. As far as being ro real life goes, the most your going to get is the damage and hunger. You should go play TerraFirmaCraft if your into "realsim". (thought you wrote "it would eliminate creative structures") In my eyes minecraft is great because it doesn't have realsim where wood might rot if you don't protect or stuff might get damaged if its subjected to the elements (idk). I mean people have been able to make stuff that is just phenomenal because mc is the way it it ( examples, here, here and here)
Because of the way this thread turns into, I think it wouldn't be a bad idea to move this thread to debate ? Cause it is a debate about: Should minecraft have more realism, I don't wanna take part of this, cause I'm not a really good player, I'm more in technical things about the game, but it's still a question (debate) that a lot of people could answer to, I hope at least.
I personally like doing things in Minecraft just for aesthetic purposes. My plans for 1.3 are to build a business that manufactures paintball weapons (I'm in love with the paintball mod). Everybody keeps telling me that "It's a stupid idea" and that "No one will want to trade for your paintball guns, there's nothing to be afraid of when you have quantum armor." Well you know what? Everyone has their own goals in this game, and I prefer doing the unnecessary, because sometimes I think it's more fun. That's why I hate quantum armor so much. I could wear a quantum helmet, (if I had one...) and I would never have to eat. But instead I choose to grow many different delicious crops. And what happens when you finally get your full set of quantum armor and your nano sabers and your mass fabs generating chests and chests of UU matter? Is there really anything to do at that point that actually has a point? Anyway, as for your suggestion, it seems pretty good, but it could getting annoying if the game didn't correctly detect your house and everything started wearing down.
I agree, when everything gets easier, then the game has no point, and that's exactly why I am more on the technical things about the game: to finally make it endless, cause I could still ad items and hard things, but when you know everything about the game, you also feel cheated, that's why I still play on servers, cause I know I can't cheat everything, then the game will forever have a point for me. I am a TRUE hacker, respecting the old "rules" that were though in the 90's (go here to see what I just mean)
I agree with you there and that Minecraft really has no sense of playing when you get all the fancy shiny things in the game. How about you make a paintball arena and set that up as your business? Make it awesome and people will come. I just went to one last weekend and it was great! Just say that players can't wear quantum in the arena and have a chest where they can dropoff their valuables (like a safe or locker from the more storage mod!). You can charge players, say 1 iron ingot per game Maybe also have like an all day pass as well and an all month pass that charges more. Also, have a stock of guns and paintball gear that players can rent from you (also allow them to bring their own gear). This is how real life paintball arenas do things. Heck, maybe you should go to one to see how it is and how they run things See, the thing about how I play Minecraft and how i'm sure how others play it is that we race to the best gear, building contraptions for practical use along the way and once we get to the end, we kinda stop playing, and personally, it's not fun along the way there because you're doing everything practically, not fun. We need something we can do just for fun in Minecraft. Like a theme park or something.
Ah, I see what you mean about eliminating structures. I should have phrased that better. I mean to say that it would not eliminate creative structures, rather that very specifically crafted tools or machines would be affected by the elements not the structures that so many of us love. I guess I just find myself creating huge impressive buildings (I also liked the ones you referenced in your youtube videos) on a friend's creative server, but then not really finding anything useful to do with them. They look really neat, but there's no reason to visit them more than once or twice. Why invest the effort if there's no purpose or at least functionality? I agree with you there, once you get a good energy system up and quantum armor, the game becomes easy. I once tried living solely on renewable resources, i.e. stone, wood and wheat/veggies. It took way more effort, but was kinda fun. Then again, I couldn't spend much time building anything cool because most of my time was spent simply keeping my character alive. I suppose for me, and maybe some other players, Minecraft is about getting the right balance between pure survival and godlike existence. One's too hard and one's too easy.
Hey everyone, let's go to the future Alice mod conference, there we can just talk about that, I think we'll change the minds with such arguments, we just need to know if it will happen (it looks like for now) and when.
Well, I thought I'd bring a bit of non-Alice Minecraft-ness into this topic. Personally, I think the realism part of Minecraft that could do with a bit of polishing would be the combat. Minecraft combat is just too darn easy. I mean, think. Once you get iron armor (vanilla, this is), the night is no longer any threat. And, due to the new commonness of iron and the rarity of leather, no one is prompted to make leather armor, which gives you a fighting chance in a group fight, and you can easily skip straight to iron. I guess I'm saying that either iron armor needs to be nerfed, or mobs should be more dangerous. I'm not sure if anyone here's played a Vechs map, but yeah. That kind of dangerous. Even with armor makes you not want to take on a group of mobs, and forces you to come up with different tactics, like TNT, manuvering around walls, tunnel ratting, lava/water buckets, etc. I think the physical combat should also be changed to something similiar to Mirror's Edge combat, possibly. If you've ever played Mirror's Edge, you know that the combat includes all sorts of different direct attacks, jump attacks, slide attacks, disables, disarms, etc. Now, I know, this is a very major change, but for a mod at least, this seems like a good idea. Imagine running into a group of mobs, jump-kicking the front zombie, running a slide-tackle-disarm on a skeleton, stealing its bow, and shooting the creeper hiding behind the skeleton. Basically, I want survival Minecraft to stop being, possibly with a different difficutly level, more than what one person put as "creative mode with health."
I'm pretty sure the mob difficulty is now set to to the game difficulty so if you it to be harder just play on hard Nononononononononono, thats too dangerous. I dun want anything as bad as inventory wipe nightmare from waking up >_> (overexaggerating), but still is some instances vechs' maps can be a real *****. I doubt anyone would really want that kind of difficulty. If you want something changed to something from anything, play the other game period. I do admit that the combat system is a little lacking right now. But i'm in the frame of mind where with all the sound updates and shit, a change to the combat system would just make me completely stop playing the game.
Okay, yeah, but I thought mob damage (difficutly) was always, or at least recently, linked to game difficulty. Yeah, but I just want Minecraft to be more dangerous. Vechs-map-style dangerous. (BTW, "That kind of dangerous" is not a mistype. It refers to the kind of danger that I was mentioning.) I suppose what we could do, if you want Minecraft (vanilla) to not have a major fighting change is either one of three things: 1) Make a mod for Minecraft 2) Play Mirror's Edge (like you said) 3) Make a Minecraft mod for Mirror's Edge (fight creepers in ME)
I like it when mob difficulty is high, but on Alice (where I usually am) I find that mobs get stupid around microblocks, which I use all the time, so I stop finding them after a few days without actively looking. I feel that the rest of the world doesn't hold enough difference to make me really want to go out and explore. That is why I support mods like Mystcraft, Thaumcraft2 and the Extra Biomes Mod, to give me something more interesting than the same vanilla experience when I go more than 100 blocks away from my house. I think that the server could use some extra difficulty to shake things up a little.
There was talk of acid rain for a post apocalyptic style Vincent. Not much is being said about Alice.
I don't know about you, but I build simply for the satisfaction of actually building. It's more about the process than the finished product. Mining, stockpiling resources, drawing out rough blueprints, building it, and then tearing it down, and then rebuilding it, and then tearing it down again ... until I finally get something that satisfies me. And then I promptly abandon the whole thing and do it all over again, in some other place, with some other building (assuming my attention span hasn't been worn out by that point and I'm not busying myself with some other game). So yeah, I guess you could say that my buildings are "useless" or only around for aesthetics, but I've never really seen the problem with that. At best, the only reason you'd even *need* a base of any kind is to store your loot/build your machines/protect you from mobs. And hell, you don't even need that with protected chunks. Just dig a hole in the ground, hide in it to pass time, and dump all your chests/machines somewhere above. What? You say that you don't want to spend all your time in a cramped little, dark 4x4x4 hole in the ground? Then build a base. And make it nice and spacious. And light it up like a Christmas tree. And there you have it; you've just rediscovered the purpose of building bases. Not because its necessary, but because it provides you with space, convenience and better aesthetics.